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Talk:The Legend of Zelda: Skyward Sword
Contents
Test room
More info about the test room can be found here. {EspyoT} 13:56, 30 January 2012 (EST)
Unconfirmed content
There are a few things I'm not sure about, and I'd like some confirmation. First off, I found 2 textures for Groose's crude drawing of Link, used in the former's punching bag. One of the drawings depicts Link with the knight's uniform, and the other without. Does the picture change in-game when you get the uniform? I can't even test if the "uniform version" one happens in my game - my Wii won't even let my controller work. The picture doesn't change - the hood version goes unused. Second thing: there's this drawing of Zelda and her father, used in a painting in her room. The texture for that, however, also has other graphics, like what might be a small painting of Pipit's head with a heart. I believe this might be from Karane's room, but is there anything in the game like that? Karane's has a book with this picture. Finally, does Groose have a painting of himself in his room? Of course he does. Why did I expect him not to have a drawing of himself? Anyway, there are 2 versions of this texture. {EspyoT} 13:56, 30 January 2012 (EST) {EspyoT} 17:32, 31 January 2012 (EST)
Faron Woods E3 textures?
I found some "F100_E303*" pictures in Stage\F100\F100_stg_l0.arc.LZ\g3d\stage.brres\Textures. I know the E3 level was set on the Faron Woods, and I don't remember seeing that texture with floor tiles with engraved leaves anywhere in-game. Can anyone confirm if these are used? {EspyoT} 17:54, 22 February 2012 (EST)
- [Japanese]私はそれをフィローネの森で見ました。たぶんこれだと思います。しかし、F100_E303Stone02以降のテクスチャは確認できませんでした。
- [English(Machine translation)]I saw it in the faron woods. I think maybe this.But it did not able to confirm after texture F100_E303Stone02

- --RGBA CRT 08:16, 27 September 2012 (EDT)
"Black Stone"?
Someone uploaded this image and we aren't really sure where it comes from... It might just be Beta leftovers since I don't think it's anywhere in the game, but since I didn't see it on this page, I thought I would bring it up and see if anyone can find some information about it. --Dany36 11:37, 22 April 2012 (EDT)
- Don't remember seeing that anywhere. But I also never found it in the game's files. Granted, I only looked at like a third of them... {EspyoT} 19:13, 22 April 2012 (EDT)
Unseen64 stuff
[1] It's a bit hard to know for sure what of that is unused, and what is just content seen in prototypes. But I think there are a few things here that made it in the beta, so let's explore, people! {EspyoT} 11:32, 25 October 2012 (EDT)
One thing someone could possibly dig into is the second bullet on their list -> "an older version of that temple you go into at the beginning of the game (StageF402Bef and StageF402Bef _s)". If SS has a file system similar to WW, it wouldn't be too dificult to dig through the file system and find this said older version of the temple and get a few pictures. The only other thing that we might be able to dig up in the ISO would be the red chuchu although that would be more complex to do. I don't see much else on their page that we could look into. I'll throw this info up onto the forum and someone will look into it. --Cuber456 12:02, 25 October 2012 (EDT)
Unplayable areas
Do these warrant inclusion in the article? I do not recall off-bound areas to be nearly as huge as these in previous Zelda games... Montas1992 19:28, 12 December 2012 (EST)
Well why exactly should they be included? Do they show off something that is unused in the game? To me, these videos seem to be showing off glitches to get to normally out of bounds areas. That isn't reason enough to include them. If that isn't the case then just be a little more specific about why these videos should be included on the page. --Cuber456 20:23, 12 December 2012 (EST)
- Maybe because this specific big out-of-bounds Sand Sea area (It is a first for a Zelda game to have off-bound areas that big, or modeled) are unreachable in-game, and thus qualify as tcrf material, it's not about the glitch itself. That Sand Sea has also loaded some elements that shouldn't be normally visible since they're so far away in the map such as the Ship, and the Pirate Hideout. The Sky Keep one has actually the whole elaborate geometry of the 9 slots in which the rooms are moving, and this is unseen during normal gameplay.
The glitch itself can also warp you to the different alternate low-res versions of Lanayru Desert showing in the title screen, but this glitch makes it playable, and the differences are very interesting: It's not like an unloaded zone, but a whole different map. You can check them in YT as "Wrong Warps". Montas1992 20:48, 12 December 2012 (EST)
If these out-of-bounds areas showcase early level designs that didn't make it into the final versions of these areas, then I say document the differences and put it in the article.
In Borderlands there's a part of the game where there is a East and West division of a level, and you travel between the two with transition points. However, you can jump through clipping and get to the otherside without using these transition. What you find is early level geometry that differs from the actual area you would access if you did use the transition. The differences include not only different land, but also some buildings are arranged differently. Most interesting of all is that there are actually two viable objective items that are not only functional, but complete the mission--and they're placed in specific locations that differ from the actual level if you used the transition.
All of these evidences together suggest that the inaccessible area was at least LOD generated based on early designs, or actual lifts of the early design that was left over, perhaps, from when the area wasn't divided in two parts. I mention all of this because I think it's a good example of how an out-of-bounds area can merit being part of TCRF: if the areas are indicative of old designs, functions, or layouts that were later redesigned, then they are a viable comparison source in the game's development. Kind of like the LOD planets in Super Mario Galaxy (also mentioned on TCRF). --Celice 20:56, 15 December 2012 (EST)