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Talk:The Legend of Zelda: Twilight Princess

From The Cutting Room Floor
Revision as of 10:03, 6 March 2012 by Kargaroc (talk | contribs) (→‎Developer notes: new section)
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So, uh... A few things...

1) What's the best way to go about tagging this game as it's both a Wii and GC release? I put it as Wii for now, but is there any way to tag it for both? The only major difference is that the GC version has the left handed mode locked as default and no of motion controls. That, and it was released and marketed as the same the game anyway. It's a really murky thing I guess. Personally, I think, if it's too complicated, we can leave it as a Wii release.

2) There was a second revision of the game for the US and, I think, Japan. I believe it was as a reaction to the Twilight Hack. If that's the case then I think that would be something worth mentioning. I also distinctly remember a game breaking bug in TP in which people were flooding the internet over. Could the revision have been to fix that? Anyone have a better memory than mine? It may be worth mentioning the revision if that's the case too... I dunno' though. I'll leave it up to you guys.

~Tanks 5/12/11 11:56 PM EST

I recall reading that there were a few other minor differences between the GC and Wii versions, such as a few bugs fixed in the GC version... and apparently, in the Wii version, it's possible to let blue and yellow chuchus merge into a green one, which you can then bottle up and use... for no effect. (Magic potion?) Dunno how true it is, though. -YK YK-sig.png 23:59, 12 May 2011 (EDT)
Game breaking bug? There was the cannon save glitch and the Eldin Bridge save glitch... maybe one of these? -- Prince Kassad 00:05, 13 May 2011 (EDT)
Ahh yeah I remember the cannon bug. Don't know about the Eldin save bug though. As for GC, I have no idea about bug fixes in that... Anyway, unless we can dig up some info on these fixes being major, I don't know if it's worth commenting on. Tanks
The Eldin Bridge glitch is basically... when you cross the Eldin Bridge for the first time, a chunk of it gets warped away (you later find it in the Gerudo Desert), and you're supposed to continue onwards to the Twilight area beyond it. If you save and quit after the bridge segment is warped away, but before you actually enter the Twilight, when you reload the game, you'll be at the bridge entrance... with the chunk of the bridge still missing, leaving you with no way to cross and no way to continue with the game. I don't think it was fixed in the GC release, either. You'd actually have to go out of your way to do this, because the window is so small, but it exists. -YK YK-sig.png 02:13, 13 May 2011 (EDT)
Hm. I recall the Eldin glitch being debunked a while ago, unless it only exists in the initial Wii shipment (which would mean they patched it before the 'cannon' glitch). Some of the videos which claimed to be proof of its existence are thought to be hacked. Not even Zelda Chaos lists it, and they're pretty reliable when it comes to verifying glitches. I believe this is a case of an Urban Legend of Zelda. On another note when it comes to Wii/GCN differences, I added the note about Green Chu and Green Chu Jelly, which is barely used in the Wii version. Supposedly, there's also a completely unused Black Chu Jelly that actually has a description and takes away one heart, though I'm unsure if the enemy itself is in the game data. Does anyone want to find out for sure if that exists?
I'd never expect an "unwinnable game" glitch to be just a busted myth. Well, anyway, there is no such thing as a Black Chu. I'm very sure of that. Unless my memory is really, really hazy. I don't think there even was one in the Wind Waker, which has more Chus. So, if there is Black Chu Jelly, it's gotta be unused. Someone should perform a simple test: get the address that stores what item you have on your bottle, and keep changing values until one comes up with Black Chu Jelly, if it exists. Should be fairly straight forward. {EspyoT} 17:49, 7 February 2012 (EST)

Developer notes

In Sample.arc in the objects folder, there is a few text files as well as a file called "a" that is in the same format as the R_00 "BMD" file in TWW.

The first two text files just contain their names, but the third seems to contain lots of notes from the developers.

http://dl.dropbox.com/u/16672629/file2.7z It's in Japanese so it will have to be translated.