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Talk:The Simpsons: Hit & Run
Contents
- 1 Rewards
- 2 Misplaced Items
- 3 "longue10"
- 4 Debug Cam
- 5 Cheats
- 6 Springfield Cemetery song
- 7 Way to make the page "less suck"
- 8 We NEED to know what is used and what is unused
- 9 static_bee (Nonmoving wasp cams?)
- 10 Sausage Censorship
- 11 Censorship
- 12 PR Disk Content
- 13 Does this page really "suck"?
- 14 3 2 1 Signs
- 15 motown_intro_end_pos is actually used
- 16 70's Sports Car Texture Oddity
- 17 Early Scrapbook Level Preview Images
- 18 Level 6 Prerelease Screenshots
- 19 Bonus Map Differences
- 20 Moleman in Cadillac Gag Leftovers
- 21 Area Code sign
Rewards
In \scripts\missions\ there are two files that give data about the things you can buy in each level. One is called rewards.mfk, and the other e3rwrds.mfk. I'm assuming the second one is an earlier version from E3, judging by the title. Every level has about half of its rewards changed, such as you could originally buy Moe's car in level 1 from Gil. Don't know if this is big enough to add. --Burpgoeztheweazel 22:36, 25 June 2013 (EDT)
Yeah, I have been working on a mod with two other guys that's working on making the game much harder (Project Donut). While I didn't check out the file for myself, they have told of some weird things like that. I remember hearing that it was possible to purchase The Comic Book Guy's (Jeff Albertson's) car in level 1 and Snake's being purchasable in level 2. Not only that, I hear the cars were ridiculously cheap (50 coins or something?). It seems likely to me that an E3 demo may have had a time limit for each one of the levels before you were automatically exited out of it, so the cars were made cheap for each one of the levels so this way the player would have plenty of time to use them and not have to worry about having a large amount of cars to purchase them.
If you're interested, you can check out Project Donut on Youtube and discuss some things we've found. There are some things I've been meaning to add, such as a total of THREE removed black sedan chases in Clueless (Level 3 Mission 2), and a couple of removed gags. I've been told of some sort of removed glitchy crow gag in the Tobacco fields for levels 1, 4, and 7. --Daluigi208
- Yup, the crow gag was meant for the levels but was cut out for some reason. I also see a perfectly programmed Merry-Go-Round in the files which appears in the playground's icon. --BetaEmolga (talk) 04:04, 8 July 2014 (EDT)
Misplaced Items
When i was messing about with the jump cheat in Level 7... I found out a misplaced "Springfield Gasoline" sign, which didn't have the support. There were also two of them. They were located beyond the blocked-off bridge near the Springfield Elementary School of "magic". --SodaDog 10:33, 7 July 2013 (EDT)
"longue10"
I recall hearing this track playing during normal gameplay on the PS2 version of the game. It will occasionally play as one of the randomly-selected background tracks while wandering outside of a vehicle in level 7, albeit only rarely if memory serves. I may check to see if I can get it to play in the PC version; if I can, I'm planning to remove it from the page. Will-T 04:24, 10 July 2013 (EDT)
- What place in Level 7 where you in, near the power plant? --SodaDog 06:34, 10 July 2013 (EDT)
Debug Cam
In the Xbox version at least, using a certain cheat code (B,B,B,A) gives you access to many other camera options, one of which is "Debug Cam" that allows the camera to be moved around using controller #2. I noted references to it in the PC version but I'm unsure how it works, or how to access it, there. (btw i found the reference to the Debug Cam at this page) Wack0 06:50, 15 July 2013 (EDT)
Cheats
What are these "cheats" that let you access the various characters and cars? If they're actually glitches or require a cheat device (e.g. GameShark), they need to be labeled as such. If they're just regular in-game cheats, then the content is not appropriate for TCRF, as that means the characters/cars ARE used, regardless of the developers' original intent. --BMF54123 (talk) 15:23, 28 June 2014 (EDT)
- I removed it, *sigh* I guess no one's gonna figure out about the frankenstein boy... it's fully cut. --BetaEmolga (talk) 04:40, 8 July 2014 (EDT)
- If it is "fully cut" and it is "possible to put him back in the game by editing the files", then why did you remove it from the page? -Einstein95 (talk) 04:50, 8 July 2014 (EDT)
- I'll add it back, but the reason I added it was because of a pedestrian cheat. It was never used as a pedestrian model anyway. --BetaEmolga (talk) 04:54, 8 July 2014 (EDT)
Springfield Cemetery song
Can someone upload it for me? If you need the link, search up "The Simpsons Hit and Run Springfield Cemetery Song". Thanks if you upload it. --BetaEmolga (talk) 06:23, 11 July 2014 (EDT)
Way to make the page "less suck"
I mean, I'm only a noob. I don't know much. Come on guys. I've thought of adding a page for the images, what do you think? --BetaEmolga (talk) 17:39, 11 July 2014 (EDT)
- I'm not fully sure if I understand your question. If you're adding a page dedicated solely to images currently on the page, that's not allowed here. I'd like to have some clarification here. --From: divingkataetheweirdo (talk) 17:47, 11 July 2014 (EDT)
- Well, unused art found in the games files I mean to be clear. --BetaEmolga (talk) 18:22, 11 July 2014 (EDT)
- Ah, you want to create a subpage for the unused art. That is, indeed, acceptable. Make sure you move over the description to that subpage too. --From: divingkataetheweirdo (talk) 18:23, 11 July 2014 (EDT)
- Well, unused art found in the games files I mean to be clear. --BetaEmolga (talk) 18:22, 11 July 2014 (EDT)
We NEED to know what is used and what is unused
first of all: HOMER Transcript: Oh no! Its that evil little black car! I've got to get some waste before it wastes me! this voice sample is ACTUALLY used in game,well...in my opinion.i was in "There's Something About Monty" mission and when the black ferrini appeared I hear this voice sample,when I was editing this mission in the MFK file,i think this part of the script the voice sample was reffered as "boss",i might be wrong,but also I have my doubt --— The preceding unsigned comment was added by Norev durok (talk) • (contribs)
- No, it isn't actually used. The quote used is actually "Oh no, it's that cool black car again! Ooh, it has the speed of a sub-boss, combined with the tenacity of a level boss!".
static_bee (Nonmoving wasp cams?)
I'm not sure if they're used in the game anywhere but some of the level scripts (Such as level 1 and level 7) have this:
//STATIC wasps - these ones never move //AddBehaviour( "static_bee", "ATTRACTION", "2.0","20","10.0");
I've not seen these in-game but i haven't checked properly.
From what I can tell they would spawn in the powerplant but I couldn't seem to enable them --Combine11 (talk) 16:29, 5 June 2015 (EDT)
Sausage Censorship
Every knows that it was censored in PAL, but if i recall correctly (and my memory doesn't forgets.) You can still hear it in Spanish Versions 'No entres, estamos haciendo salchichas... salchichas humanas.' Of course, european spanish, as i think there never existed a Latin American dub copy of the game. Confirm it if it's true.
--SimisageJittens (talk) 18:59, 12 June 2015 (EDT)
Censorship
I check a PAL PS2 version but the page's listed changes were not there - it was the same as the NTSC version. Any more details on this? Were there multiple PS2 versions or was the censorship only in the GC and/or Xbox versions? --CensoredGaming (talk) 09:53, 14 June 2015 (EDT)
PR Disk Content
On Youtube I found a video of some press release disks for this game (https://www.youtube.com/watch?v=GeG9E8w2pWI). It's not 100% clear and there's a giant facecam that covers some of it but I thought it could be useful for seeing if there is any explanation for why something is unused (For example, It states that in level 4's "Wolves Stole my Pills" Jasper was meant to replace Grandpa which is why there is an unused stage message saying "Talk to Jasper") --Colou (talk) 15:14, 20 June 2017 (GMT)
- Thanks for linking it. I was going to link it myself, since it seems to be a very interesting search, but thank you anyway. Elite Octoling (talk) 07:46, 21 July 2017 (EDT)
- Now I think about it, I probably should have posted this on the prerelease article. But I still managed to find some usage of it on the main page Colou (talk) 08:58, 19 August 2017 (GMT)
Does this page really "suck"?
OK, it's been about three years since the page has been marked as a page for improvement, and while it is still in the works, I'd say it's not really as deserving of the "sucks" label now than it was three years ago - Most of the poor formatting has been tidied up and split onto subpages, the Level 7 thing has been solved (https://donutteam.com/forum/topic/509/ this is the topic source, for anyone who needs to know), there is now screenshots and comparisons for data that has been changed or unused, etc. I feel that outside of a few to-dos, the page doesn't suck as much as it did once. --Elite Octoling (talk) 07:46, 21 July 2017 (EDT)
- I agree, page isn't sucking anymore, even if there's still something to do. CMB (talk) 14:27, 21 July 2017 (EDT)
- I also agree. It's a bit long and rambling and you can definitely see the difference between peoples styles of writing, but I don't think it's reached the tipping point yet. It's also a lot better than some rewrite attempts I've seen, although some actually listed some more things that this one missed Colou (talk) 08:58, 19 August 2017 (GMT)
- To Colou - In what way can be reduce the article's length so it's a lot more simple to read? Elite Octoling (talk) 08:00, 23 August 2017 (EDT)
- We could perhaps move unused models (Cars/Characters etc) into its own subpage? I dunno really, but those take up the most amount of space Colou (talk) 22:29, 28 August 2017 (GMT)
- Good Idea. CMB (talk) 06:10, 30 August 2017 (EDT)
- Sounds good. I'll go see what I can do. Elite Octoling (talk) 09:05, 24 September 2017 (EDT)
- Good Idea. CMB (talk) 06:10, 30 August 2017 (EDT)
3 2 1 Signs
By Looking At The Simpsons Hit And Run Scrooby2 Folder Images I Found 3 2 1 Signs. 1 Was Black And 2 And 3 Are White. Also By Looking Mission Files In Notepad That Have Races It Use 3 2 1 Go! But In Street Races Like Level 1 Circuit Race It Says 3 2 Psyche 1 But There Is No Signs Of The Psyche Sign Or Go In The Scrooby2 Folder. It Could've Been Still Placeholder Images (Images That Don't Move) --JaydenAButton (talk) 11:11, 3 September 2017 (EDT)
- Scrooby2 folder are unused by the game, so there's a lot of unsued stuff. btw, can you send us the images of those signs? CMB (talk) 11:36, 3 September 2017 (EDT)
motown_intro_end_pos is actually used
To avoid an editing war and to get banned. I am using the talk page. motown_intro_end_pos is actually used. Why put it in tcrf because it is heard in the final game and it shouldn't be there. It is only heard in level 3 mission 5.--JaydenAButton (talk) 10:07, 23 September 2017 (EDT)
- Alright, you are correct. Apologies. --Elite Octoling (talk) 10:24, 23 September 2017 (EDT)
70's Sports Car Texture Oddity
The damaged texture for the 70's sports car seems to use a different front grill and headlight design than the regular texture does.
--DonGlitchy 15:57, 4 February 2019 (EST)
- Yeah, me and Colou noticed this while we were making Homer's Adventure(this one). Colou even "restored" the original look of the sports car, based on the damaged version. The vehicle also has a license plate, that magically disappears while the car is undamaged, and the car is overally a bit more greenier when it's damaged, so, this damaged texture is definitely some beta leftover...At least I think so CMB (talk) 04:43, 5 February 2019 (EST)
- I went ahead and ripped the textures in question. Kinda strange that something like this would survive into the final build unnoticed.
--DonGlitchy 16:52, 5 February 2019 (EST)
- Guess that's enough "evidence" to add this to the page(Unused Vehicles subpage probably? idk) Judging by how rush-y they were when the level 7 was in development (They had to cut L7's rich side out to make it in time), it's pretty possible that they could've missed the textures by accident (CMB, forgot to sign. 06.02.19)
- An oddities section was recently added to the main page, this information would fit great there. The Level 6 Movie also uses the earlier design of the car, the license plate is present and it has slightly different tail lights compared to the final.
Early Scrapbook Level Preview Images
I went through the trouble of ripping the scrapbook images to be compared with the final game.
Differences: Level 1 seems to lack any lighting on the houses, Level 2 has a different skybox and darker lighting setup, Level 3 has a different skybox and the unused "Moleman in Cadillac" gag is visible, Level 4 has a vastly different skybox, Level 5 has a different skybox and a different lighting setup, Level 6 has a different skybox and a darker lighting setup, and Level 7 has a different skybox and a deteriorated school bus in front of the school not present in the final. --DonGlitchy 17:17, 5 February 2019 (EST)
- I'll take some shots in the "same" positions via Lucas' Pure3D Editor to see more changes (if there's gonna be any left) (CMB. Again forgot to sign, I'm dumb. 07.02.19)
Done.
Here's L1: https://i.imgur.com/Dy8RLSR.png (Small changes, like the "Evergreen Terrace" sign's absence)
L2: https://i.imgur.com/xvTTY0p.png (The Statue's looking the opposite way, the benches and the dust bins are in different spots)
L3: https://i.imgur.com/9HUfIxD.png (I had to open the Model Viewer, so that's why there's a background here. Also, The Casino is not in the shot, 'cause it's located to the right. The cadilac is absent, as it will only appear as a drivable car in L6)
L4: https://i.imgur.com/vcAqMCD.png (Can't see changes)
L5: https://i.imgur.com/qIRhUkf.png (Slatted(I believe that's the correct word) windows on Moe's instead of regular windows?)
L6: https://i.imgur.com/muTmb3z.png (Again, Model Viewer. There's no place with Squidport gates near buildings (Only the entrance and the C-Spanker), so I may have mistakenly shot the wrong location. Ok, changes: Lots'a banners, balloons and these Buzz Can balloons)
L7: https://i.imgur.com/tMjVF80.png (No bus, different billboard in front of the school) CMB (talk) 06:30, 7 February 2019 (EST)
Some of the pumpkins are in different locations in the level 7 image. --DonGlitchy 22:09, 12 February 2019 (EST)
Nice find. I remember noting those details somewhere else at one point, but I can't remember where. Here's some additional stuff I spotted. The evergreen trees in Level 1's picture are less detailed and more cartoony than in the final game (they're the same ones seen in IGN's Sizzle Reel video). They also appear to be surrounding Homer's house in the background - In the final game, only houses are seen behind his home. Level 2's sky suggests the level originally took place at sunrise, hence the pink sky colour. It's difficult to see, but the Springfield Elementary sign in Level 4's picture appears to me made out of stone and looks similar to the Evergreen Terrace sign. In addition, the traffic light was pushed back to the left a bit more, and the sky isn't as cloudy in the final game (another Sizzle Reel detail). Also, the lit-up window positions are different compared to the final game. Springfield Elementary in Level 7's picture looks much blue (in the final game, it's orange-ish) and the windows aren't lit up. The traffic light is missing, as well as the Halloween decorations. The sky's also much more different compared to the final game. The houses near the school appear to be missing as well.
Is it possible to reconstruct the sky/lighting in the images, or maybe find the textures even? I'm curious as to how these would have looked, that, and is there anything left of Moleman's Level 3 gag? I don't know, I don't have the game anymore so I can't look through the files, only look at images to see what's changed. Elite Octoling (talk) 20:39, 23 February 2019 (EST)
- I was able to reconstruct the skybox and lighting used in the Level 1 Scrapbook Picture. Also, the house across the street from the Simpsons House is missing entirely in the Level 1 Scrapbook Picture, being replaced by an Evergreen Terrace sign, and the foliage is overall more cartoonish and in different locations. --DonGlitchy 16:32, 1 March 2019 (EST)
- I went and did an overlay of your recreation with the original scrapbook image. In doing this I also noticed that Flanders' chimney is a different colour. --Cha0seight (talk) 19:47, 1 March 2019 (EST)
- Interesting. Is there any way of obtaining the skybox textures for the bonus race maps of Level 2 and Level 6, as well as the tree textures for Level 1? That might be a way of showing what exactly changed. Elite Octoling (talk) 07:46, 2 March 2019 (EST)
- I compared the textures between Level 1 and its Bonus Level, all of the tree textures are identical, but the bush texture is different between the two and the Bonus Level's bush texture is darker and seems to match the scrapbook picture. Now I'm going to compare the skybox textures between Levels 2 and 6 and their respective Bonus Levels. --DonGlitchy 10:09, 2 March 2019 (EST)
- By editing Level 3's level.mfk file, I got the leftovers of the moleman gag to load in-game. The graphics for the cadillac are missing and moleman appears to be way too large. Clicking on the gag only causes it to slowly move up, then return to where it was. I added a screenshot of this above. --DonGlitchy 14:14, 2 March 2019 (EST)
- Huh, I never even knew about those files still being left over. I'd just assumed the only remnants were the scrapbook picture and the commented-out mention in the level script.--Cha0seight (talk) 15:19, 2 March 2019 (EST)
- Should I add the information on how to load the leftovers of the moleman gag in the game on this page? --DonGlitchy 16:20, 2 March 2019 (EST)
- Go ahead. Is there any quotes left from it? Elite Octoling (talk) 17:44, 2 March 2019 (EST)
- Sadly, there aren't any quotes leftover, they were all removed. All that remains is its name, an animation, a skeleton for the animation, its location data, trigger location data, gag scene and controller data, and a model of moleman. It doesn't even have a sound defined to play when activated. The trigger for the gag doesn't even work so all it does when added back to the game is display a model of moleman below where the cadillac is located at planet hype. --DonGlitchy 19:03, 2 March 2019 (EST)
- Go ahead. Is there any quotes left from it? Elite Octoling (talk) 17:44, 2 March 2019 (EST)
- Should I add the information on how to load the leftovers of the moleman gag in the game on this page? --DonGlitchy 16:20, 2 March 2019 (EST)
- Huh, I never even knew about those files still being left over. I'd just assumed the only remnants were the scrapbook picture and the commented-out mention in the level script.--Cha0seight (talk) 15:19, 2 March 2019 (EST)
- By editing Level 3's level.mfk file, I got the leftovers of the moleman gag to load in-game. The graphics for the cadillac are missing and moleman appears to be way too large. Clicking on the gag only causes it to slowly move up, then return to where it was. I added a screenshot of this above. --DonGlitchy 14:14, 2 March 2019 (EST)
- I compared the textures between Level 1 and its Bonus Level, all of the tree textures are identical, but the bush texture is different between the two and the Bonus Level's bush texture is darker and seems to match the scrapbook picture. Now I'm going to compare the skybox textures between Levels 2 and 6 and their respective Bonus Levels. --DonGlitchy 10:09, 2 March 2019 (EST)
- Interesting. Is there any way of obtaining the skybox textures for the bonus race maps of Level 2 and Level 6, as well as the tree textures for Level 1? That might be a way of showing what exactly changed. Elite Octoling (talk) 07:46, 2 March 2019 (EST)
- I went and did an overlay of your recreation with the original scrapbook image. In doing this I also noticed that Flanders' chimney is a different colour. --Cha0seight (talk) 19:47, 1 March 2019 (EST)
Level 6 Prerelease Screenshots
While I was sifting through the Fandom wiki, I stumbled across these images uploaded a user called OliverDuckAndToad11. They seem to be taken from another gaming website, and from what I can tell, they're definitely early screenshots.
This one confirms the fact that the Chase Sedan was used instead of the cPolice vehicle in Level 6, but also shows the beta radar. Note how the chase sedans appear as red arrows on the radar, while the heat system appears to be a reddish-yellow meter. This next one, also from Level 6, shows some changes around the Squidport area. Besides the Scrapbook image, this appears to be one of the few images showing that the Squidport was changed before release. Note that the sky looks more purplish in colour and cloudier than in the final game.
Notice the tree on the left corner of the image. You can find the same tree in Level 1/4's map, and you can see another in the background. They were likely cut because they would have been a hindrance for driving. Also, you can see the café table and chairs that don't appear in this area of the Squidport (not fully unused - they're around Planet Hype), and an antennae in the background that I don't remember seeing. Elite Octoling (talk) 13:40, 1 March 2019 (EST)
- Yep, these ones are from riotpixels; here's a link which has way more screenshots of this build on top of these. http://en.riotpixels.com/games/simpsons-hit-run/screenshots/page-4/ --Cha0seight (talk) 15:39, 1 March 2019 (EST)
Bonus Map Differences
The bonus maps seem to be based off of earlier versions of the main game's levels. Here are some comparisons of the differences that are documented so far.
- All of those are definitely a match for the earlier builds of the game. Where should we add them? Elite Octoling (talk) 16:07, 2 March 2019 (EST)
- I believe this sort of stuff would be best-suited for the Oddities section. Cha0seight (talk) 18:09, 2 March 2019 (EST)
I restored the bonus level skyboxes into their respective main game counterparts! Here is how they look:
If you would like to have the level files with the restored skyboxes for further comparisons, please let me know. --DonGlitchy 23:30, 2 March 2019 (EST)
Moleman in Cadillac Gag Leftovers
The following commented out script can be found in the level.mfk files for levels 3 and 6:
//moleman in cadillac
//GagBegin("gag_mole.p3d");
//GagSetCycle("single");
//GagSetPosition(-495.76, -62.487, -75.88);
//GagSetRandom(0);
//GasSound("gag_")
//GagSetTrigger("touch", 2.163, -6.047, 16.343, 26.57);
//GagEnd();
By changing the commented out script to this one...
//moleman in cadillac
GagBegin("gag_mole.p3d");
GagSetCycle("single");
GagSetPosition(-495.76, -62.487, -75.88);
GagSetRandom(0);
//GasSound("gag_")
GagSetTrigger("touch", 2.163, -6.047, 16.343, 26.57);
GagEnd();
...you can load what remains of the moleman gag in levels 3 and 6. It has no functionality left, all it does is display a model.
Area Code sign
Any idea what area of the game the "You Are Now Entering/Leaving" Area sign shows? I can faintly make out what appears to be houses, so it appears to be Evergreen Terrace, but other than that, I can't see anything else. Elite Octoling (talk) 09:39, 3 March 2019 (EST)
- Based off the road layout in the image on the sign, it appears to be an extremely early version of the area by the Simpsons house, well before any of the scrapbook photos were taken and the sizzle reels were released. --DonGlitchy 09:51, 3 March 2019 (EST)
- Interesting how they'd keep that, in my opinion. I took a look over, and the road reminds me of the blocked-off road near Lard Lad's and the Kwik-E-Mart. Elite Octoling (talk) 10:00, 3 March 2019 (EST)
- My current theory is that it's quite possibly around the area of the Wiggum house and the (current) Evergreen Terrace sign, well before it was moved.

