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Talk:Tomato Adventure

From The Cutting Room Floor
Revision as of 22:24, 26 July 2020 by Torchickens (talk | contribs)
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Room 0

Room 0

I was going to add room 0, which is accessible with the code 03001936:0000 but then I thought it probably shouldn't be here for (possibly) being part of an in game mechanic. At various points of the game, you'll get a black screen and messages from this room. You can't normally explore the room though, and an interesting mechanic is that the four messages are actually hidden from the player (you have to be in this room and walk down to see them).

Also at the bottom right/left corners of the room there are invisible 'ladder' sections, but that may be a glitch. Would these things still be notable? Before the Densetsu no Stafy page had a section about how during the attract demo you have access to all the vehicles, but it was removed. Torchickens (talk) 10:59, 12 April 2014 (EDT)

Instantly defeating enemies/and general battle research

This could potentially be relevant to unused content. Some enemy related RAM, including remaining HP is around 03000a8a. At some point I seem to remember Abiwrath's sprites becoming a white silhouette after being defeated when they're not supposed to be, but I don't know if it's a glitch/not a real graphic. There might be other enemies you can do this with to defeat them when you're not supposed to as well.

Note too around that area might be a boss graphic pointer. So maybe we can force potential unused enemy graphics in battle that could potentially be found with a tile viewer this way. I made a list of all known used enemies with their names here though the images have since broken. Torchickens (talk) 22:24, 26 July 2020 (UTC)