We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
The Adventures of Captain Comic (DOS)
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Cleanup > To do
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Michael A. Denio
Games > Games by platform > DOS games
Games > Games by release date > Games released in 1988
| The Adventures of Captain Comic |
|---|
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Developer:
Michael A. Denio
|
The Adventures of Captain Comic is an EGA sidescroller.
You can play the game in a browser at the Internet Archive.
Unused Map Tiles
Revisional Differences
The file COMIC.DOC describes five revisions of the game.
- Revision 1 ( 5/01/88)
- Original Software Release.
- Revision 2 (11/28/88)
- Added definable keyboard option.
- Keyboard definitions can be saved (KEYS.DEF) for future play.
- High score file (COMIC.HGH) by can be deleted to "clear" highscores.
- Several minor bug fixes.
- Revision 3 ( 2/20/89)
- Revised player control. Jumping in cramped areas is now more consistent with the "feel" of jumping in open areas.
- Major bug fixes. This version contains no known bugs.
- Revision 4 (10/20/89)
- Limited revisions. Added joystick feature to get feedback on the "feel" of the joystick control for use in future games.
- Joystick option not yet available on PC XT class machines.
- Revision 5 (7/10/91)
- Limited revisions again. Fixed the joystick to work with all PCs. I also modified the scoring system to remove 'bonus' points awarded when the player falls. This made beginner's score unnaturally high.
| To do: Redrawn map tiles |
Fullscreen graphics
| SYS000.EGA | ||
|---|---|---|
| Revision 1 | Revisions 2–4 | Revision 5 |
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| Revision 2 slightly shifted the text against the background starfield. | Revision 5 substantially reworked the lettering. | |
| SYS001.EGA | |
|---|---|
| Revision 1 | Revisions 2–5 |
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| Revision 2 slightly shifted the text against the background starfield. | |
| SYS002.EGA | |
|---|---|
| Revision 1 | Revisions 2–5 |
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| Revision 2 slightly shifted the text against the background starfield. | |
| SYS003.EGA |
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| Revisions 1–5 |
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| The interface graphic remained unchanged through all revisions, down to the copyright date. |
| SYS005.EGA | ||
|---|---|---|
| Revision 1 | Revisions 2–4 | Revision 5 |
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| Revision 1 didn't have a high score screen. | Revision 5 replaced the background with character graphics. | |
Cleanup > To do
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Michael A. Denio
Games > Games by platform > DOS games
Games > Games by release date > Games released in 1988












