We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Binding of Isaac: Rebirth (Windows)/Repentance

From The Cutting Room Floor
< The Binding of Isaac: Rebirth (Windows)
Revision as of 11:24, 10 June 2021 by Gordon CMB (talk | contribs) (→‎Unused Graphics: Unused Teratoma for The Mother bossfight)
Jump to navigation Jump to search


This is a sub-page of The Binding of Isaac: Rebirth (Windows).

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • More cut enemies and bosses that only have graphics: Echo Bat, Necromancer, Swapper, Screamer (bestiary/last will icon only), Barfy, Coil (also bestiary/last will icon only), Grave Robber (planned Antibirth enemy), a Corpse variant of Lump(?), a Turdlet-related variant of Drip, Tainted Mr. Maw, and Cadavra.
  • Dogma has some unused attacks.
  • Unused animations ("derpy plum"?)
  • Graphics for the exit doors from the scrapped Ghost Babel challenge from Antibirth.
  • Leftovers from the PAX 2018 demo.

The Binding of Isaac: Repentance is the third and final (for real this time) expansion pack for The Binding of Isaac: Rebirth. It features tons of brand-new content, much of which is integrated from The Binding of Isaac: Antibirth, a fan-made expansion that was originally released as a mod for Rebirth.

Unused Graphics

Edith

Salty

A certified hood classic

Edith was a planned "secret character" for Antibirth. She was incomplete at the time of the mod's release, and thus went unused, though she could be accessed through hacks. She does not appear as a character in Repentance, but one of her gameplay concepts was instead given to the Tainted Forgotten, and she makes a cameo appearance as a random statue the player can transform into when using an inverted The Chariot card.

Edith's Cursor

Target edith TBOI Unused.png

In Antibirth, Edith's main gameplay mechanic was that she could only move by teleportation, the position of which is controlled by the player and marked with a cursor in a similar fashion to Epic Fetus. This cursor graphic is new to Repentance, as a generic red cursor was used in Antibirth instead.

Tainted Edith Door

TBOI Repentence Unused Locked Tainted Door.png

The graphics for the tainted character selection menu contain an unused character door, which appears to have been intended for Edith due to the salt shaker. Perhaps Edith was intended to return in Repentance with a tainted version at some point?

Dark Esau

Spooky

A stage transition/Vs. screen portrait for Dark Esau. This may have been removed because Dark Esau is considered to be an enemy (or, more accurately, a miniboss) rather than a playable character.

Placeholder Item

The Installing of Counter-Strike: Source

A placeholder item icon. Why this didn't exist until Repentance is a mystery.

Pill Crusher

Pills pills pills

The Pill Crusher was an item that was originally planned for Antibirth. According to a blog post, it would have been a no-charge active item found in shops that, when used, would consume Isaac's held pill (if any) and activate a room-wide effect depending on the type of pill.

The file name of the item's icon indicates that it would have occupied the item ID 648, placing it between 4.5 Volt (647) and Fruity Plum (649). In the final game, this item ID goes unused.

Menorah

It always turns into a golden candelabrum

The entire sprite atlas of the Menorah familiar from Antibirth. The Menorah is one of the few (non-redundant) items from Antibirth that didn't make the cut for Repentance.

Stone Bombs

Ready to rock

Graphics of live Stone Bombs (both normal and enlarged from Mr. Mega) from Antibirth. Stone Bombs are another of the few (non-redundant) items from Antibirth that didn't make the cut for Repentance.

Knife Pieces

Let me see what you have

The Knife Piece 2 and Knife Piece 3 familiars from Antibirth. The second and third knife pieces were combined in Repentance, leaving these graphics unused.

Beth's Heart

Have a heart

Beth's Heart is a familiar-based item that didn't make it into either Antibirth or Repentance.

"Pacifist" Costume

Determination or something, idk

An unused sprite atlas, which, according to the file name, is a costume for a nonexistent item called "Pacifist" with ID 662. The animation file associated with this costume positions the flower on Isaac's hand, giving the appearance of Isaac holding onto it.

Fetus Tears

Yeetus that fetus

A sprite atlas for... "fetus tears"? These may have been intended for the unfinished item C Section, which has the description "Fetus shots".

Maid in the Mist

Guess which Antibirth artist designed this

An unused boss portrait, apparently for a boss named "Maid in the Mist" according to the file name. This was likely an early concept for what would become Min-Min, as not only do they bear many visual similarities, but the file name for this portrait uses the enemy ID 913, which is instead used for Min-Min in the final game.

Teleporter Room Icon

Judas is sappin' my teleporter!

A map icon for the teleporter room, which was used in Antibirth to access the back half of the Mausoleum. Both the teleporter room and the split floor system of the Mausoleum were cut from Repentance.

Planetarium Chance Icon

Kids shouldn't believe in fortunes

A "Found HUD" icon for Planetariums. Presumably, this icon would have been used to show the chance of a Planetarium generating on the current floor, a stat that is otherwise not visible to the player.

Red TNT

You're the bomb!

A sprite atlas of Red TNT, which was used in Antibirth and functioned as a more volatile variant of TNT.

Rotten Teratoma

You don't wanna play with this ball

There is an unused spritesheet for the rotten teratoma balls, that, judging by it's name, the looks and it's location near the used rotten fistula spritesheet suggests that The Mother boss was supposed to summon the teratoma as well as the fistula to fight Isaac, which doesn't happen in the release.

Collection Page Items

The following unused icons exist on the item collection page's sprite atlas:

Unused Unlockables

Unused images for unlockables. All except the last one are leftovers from Antibirth, and are, appropriately, stored in a subfolder named unused.

Image Name Notes
TBOIRepentance-UnlockableEdith.png Edith This character existed in Antibirth as an unused secret character, and does not appear in Repentance.
TBOIRepentance-UnlockableBethsHeart.png Beth's Heart This item does not appear in Repentance.
TBOIRepentance-UnlockableBlankBombs.png Blank Bombs This item does not appear in Repentance.
TBOIRepentance-UnlockableDonkeyJawbone.png Donkey Jawbone This item appeared Antibirth, but it does not appear in Repentance, as it was instead made into an attribute of Tainted Samson.
TBOIRepentance-UnlockableEvilCharm.png Evil Charm This item is unlocked by default in Repentance.
TBOIRepentance-UnlockablePsyFly.png Psy Fly This item is unlocked by default in Repentance.
TBOIRepentance-UnlockableSaltShaker.png Salt Shaker This item was unimplemented in Antibirth, and does not appear in Repentance.
TBOIRepentance-UnlockableAppleOfSodom.png Apple of Sodom This trinket was unimplemented in Antibirth, but is unlocked by default in Repentance.
TBOIRepentance-UnlockableIllusionHeart.png Illusion Heart This pickup existed in Antibirth, though it went unused. It does not appear in Repentance.
TBOIRepentance-UnlockableRuneOfGebo.png Rune of Gebo This rune appeared in Antibirth, but it does not appear in Repentance.
TBOIRepentance-UnlockableRuneOfKenaz.png Rune of Kenaz This rune appeared in Antibirth, but it does not appear in Repentance.
TBOIRepentance-UnlockableRuneOfFehu.png Rune of Fehu This rune appeared in Antibirth, but it does not appear in Repentance, likely due to it being too similar to the Ace of Diamonds card introduced in Afterbirth+ and/or the inverted The Hermit card introduced in Repentance.
TBOIRepentance-UnlockableRuneOfOthala.png Rune of Othala This rune appeared in Antibirth, but it does not appear in Repentance.
TBOIRepentance-UnlockableRuneOfIngwaz.png Rune of Ingwaz This rune was unfinished and unimplemented in Antibirth, and does not appear in Repentance.
TBOIRepentance-UnlockableRuneOfSowilo.png Rune of Sowilo This rune was unfinished and unimplemented in Antibirth, and does not appear in Repentance.
TBOIRepentance-UnlockableTurbo.png Turbo! This challenge appeared in Antibirth, but it does not appear in Repentance, likely due to it being too similar to the "SPEED!" challenge introduced in Afterbirth.
TBOIRepentance-UnlockableGhostBabel.png Ghost Babel This challenge was planned to be added in an update to Antibirth, but was never finished and does not appear in Repentance. This challenge would have involved Nightwatches, which do not appear in Repentance either.
TBOIRepentance-UnlockableDimensionRed.png Dimension Red This challenge does not appear in Repentance, as it was seemingly replaced with the Red Redemption challenge.
TBOIRepentance-UnlockableDivideAndConquer.png Divide And Conquer This challenge does not appear in Repentance.
TBOIRepentance-UnlockableBFFBaby.png BFF Baby This co-op baby does not appear in Repentance.
TBOIRepentance-UnlockableDuplexBaby.png Duplex Baby This co-op baby does not appear in Repentance.
TBOIRepentance-UnlockableLotBaby.png Lot Baby This co-op baby does not appear in Repentance.
TBOIRepentance-UnlockablePawnBaby.png Pawn Baby This co-op baby does not appear in Repentance.
TBOIRepentance-UnlockableSaltyBaby.png Salty Baby This co-op baby does not appear in Repentance.
TBOIRepentance-UnlockableKeepersRope.png Keeper's Rope This is the only unlockable that is not a leftover from Antibirth, and thus the only unlockable that is not stored in the unused subfolder.

Unused Bosses

Raglich

TBOIRepentance-RaglichNameTag.png

That's a wrap

  • Enemy ID: 919
  • Boss ID: 98
  • Base HP: 792
  • Stage HP: 0
  • Champion: No

TBOIRepentance-BestiaryRaglich.png

Raglich is a boss that appears to be a member of the Rag Man lineage. It does not appear in any rooms, meaning it can only be spawned with the debug console. Its portrait does not have a shadow, which implies it was cut before the revised Vs. screen was implemented. Raglich has three phases and a rather barebones attack pattern:

  • Upon spawning, summons two Rag Creeps.
  • Floats along the walls of the room, eventually stopping to fire a purple Brimstone beam. Despite being colored purple, this beam does not home in on Isaac, and it can kill the Rag Creeps it spawns.
    • This is followed up with a quick dash to the opposite wall.
  • Occasionally spawns a Rag Creep.

Raglich enters its second phase at approximately 66% health. Upon performing its dash attack, it will stop to shoot a volley of four purple fires in the diagonal directions, followed by another volley of fires in the cardinal directions.

At 33% health, Raglich will summon a pair of giant arms from below that rip out three columns of tiles on both sides of the arena, leaving only a small area to move. If Isaac lacks flight and is standing on a tile as is being removed, he will fall into the pit, take damage, and respawn after a few seconds, much like stepping on a Pitfall. Raglich otherwise behaves normally during this phase.

Clutch

TBOIRepentance-ClutchPortrait.png

  • Enemy ID: 921
  • Boss ID: 102
  • Base HP: 500
  • Stage HP: 0
  • Champion: No

TBOIRepentance-BestiaryClutch.png

Clutch is a poltergeist-like boss that appears to have been intended for the Ashpit, due to its use of Clickety Clacks. Unlike Raglich, Clutch actually has rooms, which can be accessed using the debug console. He can be added to a floor's boss pool with mods. This boss is referred to with multiple different names—its boss rooms are named "The Possessor", but it is referred to as "Clutch" in the entities2.xml and bossportraits.xml configuration files and in various file names. Its portrait is misaligned does not have a shadow, which implies it was cut before the revised Vs. screen was implemented. It also does not have a boss title, which, in addition to the aforementioned naming oddity, suggests that its name was not finalized before being cut.

Upon entering the boss room, Clutch will immediately possess one of the four Clickety Clacks in the room, causing its face and color to change and shoot 8 bone shots in the cardinal and diagonal directions. The possessed Clickety Clack will chase Isaac aggressively, shooting volleys of three bones when Isaac is lined up with it. After enough damage is dealt, Clutch is ejected from the Clickety Clack and is stunned for a few seconds, after which Clutch revives any fallen Clickety Clacks to repeat the cycle. The Clickety Clacks in this boss fight do not immediately revive, and must instead wait for Clutch to revive them.

Upon losing approximately two-thirds of its health, Clutch will scream and turn the four Clickety Clacks into two bone orbitals each that orbit Clutch, while leaving indestructible purple fires where the Clickety Clacks once stood. Clutch will then dash directly to Isaac's location and rapidly shoot 6 volleys of 8 red shots, repeating this attack endlessly until the boss is defeated. The bone orbitals can be damaged and eventually destroyed by Isaac.

Unused Enemies

Hmmm...
To do:
  • Upload gifs of the animations for these enemies.
  • Gameplay footage maybe?

Corpse Eater/Carrion Rider

Tasty!
Together we ride
  • Enemy ID: 239.100/239.101
  • Base HP: 48
  • Stage HP: 2.5
  • Champion: No

TBOIRepentance-BestiaryCorpseEater.png TBOIRepentance-BestiaryCarrionRider.png

Corpse Eater and Carrion Rider were enemies in Antibirth, which could appear in the Mausoleum and the Corpse. They wandered around the room, charging randomly and eating other monsters. Their behavior in Repentance is clearly unfinished, as they behave identically to Grub in every way (even spawning the same enemies on death) and their animations do not function correctly in-game.

Rag Creep

TBOIRepentance-RagCreep.png
  • Enemy ID: 240.2
  • Base HP: 17
  • Stage HP: 4
  • Champion: No

TBOIRepentance-BestiaryRagCreep.png

Rag Creep is an enemy summoned exclusively by the unused boss Raglich. It behaves very similar to Wall Creep, but it fires four homing shots at a time instead of three non-homing shots.

Split Rage Creep

TBOIRepentance-SplitRageCreep.png
  • Enemy ID: 241.1
  • Base HP: 16
  • Stage HP: 0
  • Champion: Yes

TBOIRepentance-BestiarySplitRageCreep.png

Split Rage Creep is new to Repentance. It behaves very similar to Rage Creep, though it shoots two Brimstone beams at 30° angles instead of one straight beam, leaving a blind spot in the middle.

Blind Bat

TBOIRepentance-BlindBat.png
  • Enemy ID: 803
  • Base HP: 18
  • Stage HP: 0
  • Champion: Yes

TBOIRepentance-BestiaryBlindBat.png

Blind Bat was another enemy in Antibirth, which could appear in the Caves, Mines, Depths, Necropolis, and the Cathedral. It hung from the ceiling, waiting until Isaac passed under it to strike. In Repentance, it has no behavior other than dealing contact damage, instead sliding around the room when hit like the unused Skinless Hush boss. As a result, it never changes from the first frame of its animation of hanging from the ceiling.

Exorcist

TBOIRepentance-Exorcist.png
  • Enemy ID: 832
  • Base HP: 25
  • Stage HP: 0
  • Champion: Yes

TBOIRepentance-BestiaryExorcist.png

While Exorcists do appear in Repentance during The Heretic's summoning ritual, they do not appear as standalone enemies like they did in Antibirth, where they could appear elsewhere in the Mausoleum. Despite this, Exorcists seem to be fully functional and even have updated sprites, though their behavior is very different from Antibirth:

  • Wanders around the room, summoning a Lil' Haunt a few seconds after spawning. If the Lil' Haunt is killed, it will spawn another one after a few seconds.
  • If any enemy is killed while an Exorcist is alive in the room (including summoned Lil' Haunts and other Exorcists), it will leave behind a red ghost, identical to those that appear when Isaac holds Vade Retro.
    • Oddly, ghost-like enemies (Lil' Haunt, Wizoob, etc) do not normally leave behind red ghosts when Isaac has Vade Retro. They will only ever leave a red ghost behind if an Exorcist is present in the room.
  • If there are any red ghosts, an Exorcist can walk up to them and revive them as Lil' Haunts.
    • Revived Lil' Haunts will turn back into red ghosts when killed.
    • Vade Retro can be used to prevent this by destroying the red ghosts.
  • When all Exorcists in the room have been killed, any red ghosts remaining in the room will disappear unless Isaac has Vade Retro.

Interestingly, while Exorcists are not normally used, they do appear in the game's bestiary and in unused Greed Mode enemy waves. This implies that the enemy was cut late in development.

Strifer

TBOIRepentance-Strifer.png
  • Enemy ID: 839
  • Base HP: 25
  • Stage HP: 0
  • Champion: Yes

TBOIRepentance-BestiaryStrifer.png

Strifer was yet another enemy in Antibirth, which could appear in the Mausoleum, strafing back and forth while shooting lines of four bullets. This enemy also has no behavior in Repentance. If spawned, only its lower body will appear properly.

Nightwatch

Night at the mausoleum
  • Enemy ID: 842
  • Base HP: 25
  • Stage HP: 5
  • Champion: No

TBOIRepentance-BestiaryNightwatch.png

Nightwatch was an invincible enemy in Antibirth, which could appear in the Mausoleum, patrolling the area. If they spotted Isaac, they would summon reinforcements to attack. This enemy has no behavior in Repentance, and can be damaged like normal.

Canary/Foreigner

That's no birb!
TBOIRepentance-Foreigner.png
  • Enemy ID: 843/843.1
  • Base HP: 16/18
  • Stage HP: 2
  • Champion: Yes

TBOIRepentance-BestiaryCanary.png TBOIRepentance-BestiaryForeigner1.png TBOIRepentance-BestiaryForeigner2.png TBOIRepentance-BestiaryForeigner3.png

Canary and Foreigner are new to Repentance. Once again, these enemies have no behaviour.

There are multiple icons in the bestiary sprite atlas that seem to be related to Foreigner, suggesting that it would have been able to split into multiple parts.

Vessel

TBOIRepentance-Vessel.png
  • Enemy ID: 858
  • Base HP: 60
  • Stage HP: 0
  • Champion: Yes

TBOIRepentance-BestiaryVessel.png

Vessel was, once again, an enemy in Antibirth, which could appear in the Corpse. It wandered around the room, occasionally spawning Small Maggots and creating green creep. In Repentance, it has no behavior.

(Source: Original TCRF research)

Curse of the Giant

TBOIRepentance-CurseGiantIcon.png

Curse of the Giant was a curse introduced in Antibirth, which would force all regular rooms on the floor to be large rooms by combining multiple smaller rooms together. This curse exists in Repentance and is fully functional, but can only be accessed with the curse command. It may have been cut due to its unstable nature—some room combinations can result in strange layouts, broken puzzles, unfair enemy combinations, and other issues.

Mortis

The game files contain a few references to a scrapped alternate floor for the Corpse, called Mortis. There are no graphics associated with Mortis, and there is no stage defined for it in stages.xml.

  • The rooms folder contains a .stb file for Mortis, but it only contains a single room with some Poison Minds. Greed Mode also has a layout for Mortis, containing only empty room layouts for the enemy arena.
  • music.xml contains a placeholder entry for Mortis, simply named "not done". It uses the Womb's music as a placeholder.
  • Mortis corresponds to stages 7d and 8d. Attempting to go to these using the console causes the game to freeze. Doing this in Greed Mode instantly crashes the game.

Unused Greed Mode Floors

The game's rooms folder contains Greed Mode layouts for all of the alternate path floors (including Mortis). They can be accessed in-game by using the debug console and using the stage command to change the stage, by appending "c" or "d" to the stage number. These appear to have been scrapped in the middle of being designed—Downpour, Dross, Mines, Ashpit, and Mausoleum are populated with room layouts and enemy waves, but Gehenna, Corpse, and Mortis have no enemy waves; initiating the enemy sequence will only cause empty waves to appear that end immediately. Item rooms work as expected, providing one visible choice and one blind choice. Because these floors are unfinished, however, there are some oddities and strange occurrences:

  • All boss waves on these floors are assigned the default difficulty level of 1. If the game attempts to spawn a boss wave with a higher difficulty, it will spawn an empty wave, which ends the round instantly.
  • All room layouts for the enemy arena in the Mines and Ashpit contain rails, but no enemy waves use minecarts. They can only be used by Hornfel, who only appears in the Mines.
  • Great Gideon appears in a boss wave in the Mines and Ashpit, but the game crashes when he attempts to summon enemies.
  • Exorcists appear in a few enemy waves in the Mausoleum, despite not appearing as enemies normally.
  • Some room layouts in the Mausoleum contain enemies with the ID 306.1.1. This ID is a subtype of the Lil Portal, though it does not appear to behave any differently.