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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 19,340 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.


Featured Article

No Yoshis allowed!

Super Mario World

Developer: Nintendo
Publisher: Nintendo
Released: 1990, Super Nintendo

Super Mario World was Nintendo's first title for the Super Nintendo, and it was rushed to release for this reason, leaving a lot of unfinished content.

It contains a wealth of unused levels, some of which are from extremely early in development; to unused objects, including a classic Piranha plant, to a ceiling full of Swoopers — all the way to an unused screen-sized cage!

This, combined with a lot of interesting prototype graphics from the SNES Test ROM and magazine preview screenshots, reveals that Super Mario World was originally intended to be a very different game — Super Mario Bros. 4...

Read more...

Contributing

Ready to help? Even if you aren't skilled with research, you can still help!

Things that need done:

When in doubt, remember this excellent tip from Link's Awakening:

Here is your
 clue.
Make all the red
 blue.