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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Featured Article
Luigi's Mansion
Developer: Nintendo EAD
Publisher: Nintendo
Released: 2001, GameCube
Luigi's Mansion was one of the very first video games to be released for the Nintendo GameCube, that involves Luigi going through rooms in a mansion sucking up ghosts with a vacuum cleaner. It was different from the other Super Mario games, mostly because it focused on Luigi and had a clever combat system that would later be the sub-standard for the character itself.
But that's not all; the game has a lot of interesting early content featuring unused graphics, animations and a lot of leftovers from during development of the game. There's also a handful of other differences such as a completely different challenge mode in the European version.
Contributing
Ready to help? Even if you aren't skilled with research, you can still help!
Things that need done:
- Get the basic information onto new pages
- Expand and add information to short pages
- Writing some guidelines and style pages, both for reference and to have a consistent style
- Adding pages for the tools and features, for example, debug modes and levels, as well as unused graphics, text, music, levels, items and prototypes.
- This also includes pages for tools like the Game Genie, GameShark, Hex editors, as well as other tools.
When in doubt, remember this excellent tip from Link's Awakening:
Here is your clue. Make all the red blue.