Revision as of 02:04, 2 April 2014
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Released: 2010, Windows
Throughout the years since its creation, the Fallout series has been burdened with many hardships, from multiple canceled sequels to the bankruptcy of its original publisher. With each installment the series was passed from one developer to another, until it was handed to Obsidian Entertainment where currently several big names from Fallout and Fallout 2 are employed. Fallout: New Vegas was the result.
While taking its engine from Bethesda's Fallout 3 and much of its content from Van Buren (Black Isle's regrettably canceled third installment), New Vegas is very much a successor to Fallout 2 in terms of story and atmosphere. And despite its modest (compared to Fallout 3) budget and development cycle, it managed to please both long-time series fans and newcomers alike for the first time since Fallout 2. Being a western RPG (and an Obsidian-developed one in particular), there are more than a few screws loose and a couple of unused parts they forgot to take out of the box. The New Vegas edition of G.E.C.K. makes it easy for anyone to slice open the game's belly and play with its guts.
Did You Know...
- ...that the Amiga version of Final Fight has two lengthy diatribes by the author?
- ...that Atomic Bomberman has many alternate line takes, including some pretty profane dialogue?
- ...that many of the special items in Landstalker were censored from the Japanese version?
- ...that the PC version of Plants vs. Zombies has a page of unused minigames?
- ...that the difficulty of Stage 6 in Ghosts'n Goblins constantly changed between board revisions?
- ...that Streets of Rage 3 has two cut levels, both of them on otherwise unused motorcycles?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!