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Revision as of 02:04, 2 April 2014

Welcome to The Cutting Room Floor. 9,867 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

No Yoshis allowed!

Super Mario World

Developer: Nintendo
Publisher: Nintendo
Released: 1990, SNES

Super Mario World was Nintendo's first title for the SNES, and it was rushed to release for this reason, leaving a lot of unfinished content.

It contains a wealth of unused levels, some of which are from extremely early in development. There's also a lot of unused objects, from a classic Piranha Plant to a ceiling full of Swoopers – all the way to an unused screen-sized cage!

All this, combined with a lot of interesting early graphics from the SNES Test Program, the SNES Burn-In Test Cart, and magazine preview screenshots, reveals that Super Mario World was originally intended to be a very different game: Super Mario Bros. 4.

Read more...

All Featured Articles

Did You Know...

  • ...that there's a cheat that gives Bond a paired rocket launcher and sniper rifle in the Japanese version of GoldenEye?
  • ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
  • ...that Norimaro in Marvel Super Heroes vs. Street Fighter has an unused nosebleed attack? (Yes, you read that right.)
  • ...that Blaster Master has an unused 8th special item that not even Blaster Master Underground knew about?
  • ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
  • ...that there's space in the NES Metroid cart for a save battery?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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