Revision as of 01:04, 2 April 2014
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Released: 1997, Nintendo 64
GoldenEye 007 is widely considered one of the best first-person shooters ever released, introducing new concepts and tactics which revolutionized the genre.
The game has a lot of unused content that reveals that originally the game was planned to be much closer to the movie than it is now. You were supposed to race against Ourumov through the streets of St. Petersburg just like in the movie, and Xenia was intended to meet up with you on the destroyer, none of which happens in the game.
To aid in the development process, there is a debug menu hidden in the game, and the famous Citadel level which had many speculations and rumors about it. Besides that, there are many other ideas hidden in the game files, which give an insight on the game's history...
Were You Aware...
- ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that there are 9 unused items in Lunar: Eternal Blue including the famous Dark Scimitar weapon?
- ...that Samurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
- ...that the enemy troop leader in the arcade Alien vs. Predator actually has a name? And it may have been possible to fight him?
- ...that Mortal Kombat II and Mortal Kombat 3 have fake character names that were deliberately put in to fool people poking around in the code?
- ...that Kirby was supposed to have a Mini ability as early as Kirby's Adventure?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!