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Revision as of 02:04, 2 April 2014

Welcome to The Cutting Room Floor. 8,127 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Nintendo LOVED seeing stuff like this in games.

Bionic Commando

Developer: Capcom
Publisher: Capcom
Released: 1988, NES/Famicom

Bionic Commando was a game that had Nazis in it; so was massively censored by Nintendo, having all references to Nazis replaced with "The Badds" (except for the fact that if you made it all the way to the end, you got to fight Hitler). It's a fun platformer, but oddly enough you can't actually jump in it. It has a lot of unused and censored content, including unused areas, and unused dialogue, but the regional differences are, quite expectedly, where most of the differences lie.

Read more...

All Featured Articles

Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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