Please be aware that the server hosting our IRC channel was hijacked.
Old links now point to the incorrect server; please update your links and clients to point to irc.badnik.zone.
The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

The Cutting Room Floor

From The Cutting Room Floor
Revision as of 04:38, 27 December 2013 by Einstein95 (Talk | contribs) (Check this out)

Jump to: navigation, search
Welcome to The Cutting Room Floor. 8,783 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Tune the colors to your liking.

Pokémon Gold and Silver

Developer: Game Freak
Publisher: Nintendo
Released: 1999–2001, Game Boy

Pokémon Gold and Silver were the long-awaited sequels to the original Red, Blue, Green, and Yellow that started the whole Pokémon craze. Being released as two of the first games for Nintendo's then-new Game Boy Color, Gold and Silver benefited from the new possibilities of colorful Pokémon and maps. Due to the prolonged development time, there are many remnants of early content for nearly every Johto city along with some unused events and debug menus.

Read more...

All Featured Articles

Did You Know...

  • ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
  • ...that Legoland once had a difficulty system based on age?
  • ...that Samurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
  • ...that the enemy troop leader in the arcade Alien vs. Predator actually has a name? And it may have been possible to fight him?
  • ...that Metroid Fusion has debug rooms that use graphics from Wario Land 4?
  • ...that Sonic Mega Collection has an unused video filmed in San Francisco?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Other languages:
Deutsch • ‎English • ‎español • ‎français • ‎italiano • ‎日本語 • ‎한국어 • ‎polski • ‎português • ‎português do Brasil • ‎русский • ‎Tagalog • ‎中文(中国大陆)‎