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The Cutting Room Floor

From The Cutting Room Floor
Revision as of 02:04, 2 April 2014 by Divingkataetheweirdo (Talk | contribs) (Reverted edits by Vague Rant (talk) to last revision by Einstein95)

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Welcome to The Cutting Room Floor. 8,095 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

You can be traveling these debug rooms for hours.

Final Fantasy VII

Developer: Square Product Development Division 1
Publisher: Square (JP), SCEA (US), SCEE (EU), SCE Australia (AUS)
Released: 1997, PlayStation

Final Fantasy VII was the first step into the PlayStation for the Final Fantasy series. It's been a rather divisive game in many ways, but what isn't is how much they left in the game. It also has some very detailed debug rooms left in the game.

Read more...


All Featured Articles

Did You Know...

  • ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
  • ...that there are 9 unused items in Lunar: Eternal Blue including the famous Dark Scimitar weapon?
  • ...that Huitzil from Darkstalkers probably has more unused moves than used?
  • ...that Conker's Bad Fur Day has a model for a Pikachu tail, part of a cutscene that was cut at Nintendo's request?
  • ... that Life Force has over 20 pieces of unused music?
  • ...that the Game Boy version of Qix was meant to have more endings?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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