The Cutting Room Floor now has a Patreon page. Thanks for all your support!

If you've blocked our ad, please consider unblocking it.
We promise it isn't annoying. No flash, no sound, ever.

Ads by Project Wonderful! Your ad here, right now: $0

The Cutting Room Floor

From The Cutting Room Floor
Revision as of 02:04, 2 April 2014 by Divingkataetheweirdo (Talk | contribs) (Reverted edits by Vague Rant (talk) to last revision by Einstein95)

Jump to: navigation, search
Welcome to The Cutting Room Floor. 10,203 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Let's roll the dice!

Super Mario Bros. 3

Developer: Nintendo
Publisher: Nintendo
Released: 1988, NES/Famicom

Super Mario Bros. 3 was the last Mario game to be released on the NES. The game introduced such beloved concepts as the Koopa Kids, Super Leaves, and Tanooki Suits.

Fifteen unused levels are tucked away in the game, only accessible through codes and hacking. Along with those levels are unused enemies, graphics, stage palettes, and two unused mini-games. There's even a debug menu!

And in addition to all of that unused content, there are a variety of differences between the Japanese and International versions of the game. The two international revisions contain some interesting differences too! There's a lot to know about Super Mario Bros. 3.

Read more...


All Featured Articles

Did You Know...

  • ...that The New Tetris contains a gigantic amount of hidden rants and ASCII art? And that it took hackers only three days to find?
  • ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
  • ...that Side B of the Apple II Karateka diskette has an upside-down version of the game?
  • ...that the NES port of Donkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
  • ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
  • ...that there's space in the NES Metroid cart for a save battery?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

Other languages:
Deutsch • ‎English • ‎español • ‎français • ‎italiano • ‎日本語 • ‎한국어 • ‎polski • ‎português • ‎português do Brasil • ‎русский • ‎Tagalog • ‎中文(中国大陆)‎