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The Cutting Room Floor

From The Cutting Room Floor
Revision as of 02:04, 2 April 2014 by Divingkataetheweirdo (Talk | contribs) (Reverted edits by Vague Rant (talk) to last revision by Einstein95)

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Welcome to The Cutting Room Floor. 12,258 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Chase that cursor!

Donkey Kong Country

Developer: Rare
Publisher: Nintendo
Released: 1994, Super Nintendo

Donkey Kong Country is an SNES platformer released to much hype. It has the distinction of being the highest-selling non-bundled Super Nintendo game ever. Its graphics were created by capturing 3D models rendered with Silicon Graphics equipment. Those graphics were then packed into the ROM with a proprietary compression technique. This process came to be known as "Advanced Computer Modeling", or, "Magic".

As loaded as the game is with content, there's still more in the cartridge that remains unused. This includes unused bonus rooms, enemies, items, and scenery. Come read unused dialogue from that cantankerous chimp, Cranky Kong! Marvel at the unused animations from various characters! Like fonts? This game is loaded with them! A free movement debug mode can be enabled as well.

All this and much, much more in the Donkey Kong Country article.

Read more...


All Featured Articles

Were You Aware...

  • ...that Iron Tank contains an angry screed by KNT, the game's programmer? (Don't worry, he got better.)
  • ...that Bionic Commando: Elite Forces was considered for a two-player mode? And that it contains a large collection of graphics from a game that wouldn't be out for a few more months?
  • ...that Mario Party, Pokémon Stadium and Ocarina of Time were planned to support the N64 Disk Drive?
  • ...that Skullgirls has an ASCII portrait of a Persona 2 character hidden in its cutscene script files?
  • ...that Bullet Bills were meant to appear in the Game Boy version of Yoshi?
  • ...that Lakitu's behavior in Super Mario Bros. is the result of a bug?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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