The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Developer: Electronic Arts
Publisher: Electronic Arts
Released: 2003, Windows
Command and Conquer: Generals is a strategy game that meets the typical definition of an obviously unfinished game: it has obvious gaps, many game-breaking bugs, and (most importantly) unused content just littered all over the place.
You were intended to destroy and repair bridges, collect prisoners of war, and build defensive walls...none of which you can do in the final version. Other abilities which are gone include a bayonet for the Red Guard and even a Black Market nuclear bomb.
The expansion pack tops that by including a set of models that indicate the game was originally totally different, and a lot more like the old Command and Conquer games. The generals are far from complete as well, and leftover voices and text shows that originally they were a lot more unique and special...
Did You Know...
- ...that the Atari 7800 port of Karateka wants to plant subliminal messages in your brain?
- ...that the NES Tetris has a partially implemented two-player mode?
- ...that the arcade game Depthcharge could have let the player bomb whales?
- ...that you could once kill people with dildos in Manhunt 2?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that at one point in development, the green background in the 1990 Windows version of Solitaire could be changed to a bitmap image?
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!