We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
The Cutting Room Floor
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Registration is now open!
Feel free to join and contribute.
Feel free to join and contribute.
Welcome to The Cutting Room Floor. 19,344 articles and counting!
Getting started
Registrations are now open! Registering is required to edit pages.
There's a discussion forum over on Jul now. Feel free to make threads if you want to discuss anything big.
Current starting points:
- Editing help
- Games
- Old Cutting Room Floor pages
- Category:Templates (not really useful for reading material)
Cah4e3's page has a lot of information too, but only on accessing and not actual use or features. Bringing some of that data and elaborating on its use might be a good idea.
Unseen64 also has some things. Perhaps.
Current projects
Content:
- Fix up Legacy TCRF pages, improving and expanding upon the contents
- Get the basic information onto new pages
- Expand and add information to short pages
- Add new discoveries as we find/remember them
In general:
- We really need to get some guidelines and style pages written up for new editors and just for reference.
- Adding descriptive pages for the tools and features, for example, debug modes and levels, as well as unused graphics, text, music, data, levels, and prototypes.
- This also includes pages for tools like the Game Genie, GameShark, Hex editor, as well as other tools useful.
- Useful templates that make editing easier, for example generic message boxes
When in doubt, remember this excellent tip from Link's Awakening:
Here is your clue. Make all the red blue.