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The Cutting Room Floor

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"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." —Satoru Iwata, 1959-2015 Rest in peace.
Welcome to The Cutting Room Floor. 19,340 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Party time!

SaGa Frontier

Developer: Square
Publisher: Square
Released: 1997, PlayStation

SaGa Frontier is the seventh game in Square's long-running SaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly successful Final Fantasy VII probably didn't help its poor early reputation.

Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entire chapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.

Read more...


Didst thou wot...

  • ...that there's a cheat that gives Bond a paired rocket launcher and sniper rifle in the Japanese version of GoldenEye?
  • ...that Zeromus got a makeover in the Japan-exclusive Easy Type version of Final Fantasy IV?
  • ...that the Superman arcade game has graphics for a female character and a sign advertising delicious Cold Blood?
  • ...that Scribblenauts once had a female Maxwell?
  • ...that the difficulty of Stage 6 in Ghosts'n Goblins constantly changed between board revisions?
  • ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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