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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 11,850 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

The corrupted leftovers of a level that once was.

Sonic the Hedgehog 2 (Genesis)

Developers: Sonic Team, Sega Technical Institute
Publishers: Sega (JP/US/EU), Tec Toy (BR)
Released: 1992, Genesis

Sonic the Hedgehog 2 is widely considered to be a superior successor to the Genesis game, Sonic the Hedgehog. The final version has plenty of oddities lying within its data, including a whole zone that was scrapped. Over the years, all sorts of information about the game and its cut content has been brought into light, including the big rush to get the game out before Black Friday and/or by the end of 1992.

More notable are the prototypes of the game, especially the Nick Arcade and Simon Wai prototypes, which show how the game progressed through development. The latter prototype is also known for being one of the first prototypes dissected in detail and it kickstarted interest in prototypes for not only the Sonic fanbase, but also the gaming community at large.


All Featured Articles

Did You Know...

  • ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
  • ...that Star Fox was renamed Star Wing due to potential legal issues in Germany?
  • ...Shang Tsung was meant to have a fatality in the arcade version of Mortal Kombat?
  • ...Kintaro was originally meant to have an intro in Mortal Kombat II like Goro did in Mortal Kombat?
  • ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
  • ...that there's space in the NES Metroid cart for a save battery?


Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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