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Difference between revisions of "The Cutting Room Floor"

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Feel free to browse our [[:category:games|collection of games]] and start reading. Up for research? Try looking at [[:Category:Stubs|some stubs]] and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
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Feel free to browse our [[:category:games|collection of games]] and start reading. Up for research? Try looking at [[:Category:Stubs|some stubs]] and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, [[The_Cutting_Room_Floor:Donate|feel free to donate]].
  
 
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*[[Help:Contents/Finding_Content|Guides]] that will help you find debug modes, unused graphics, hidden levels, and more
 
*[[Help:Contents/Finding_Content|Guides]] that will help you find debug modes, unused graphics, hidden levels, and more
 
*A [[Help:Contents/Getting_Started|list]] of what needs to be done
 
*A [[Help:Contents/Getting_Started|list]] of what needs to be done
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*[[The Cutting Room Floor:Common Things|Common things]] that can be found in hundreds of different games
  
 
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Latest revision as of 01:14, 1 December 2017

Welcome to The Cutting Room Floor. 12,245 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Featured Article

I'm Duke Nukem, and I'm coming to document the rest of you unused bastards!

Duke Nukem 3D

Developer: 3D Realms
Publisher: GT Interactive
Released: 1996, DOS

Duke Nukem 3D is a first person shooter and the third game in the Duke Nukem series. With its realistic (for the time) city environments, heavy amount of interaction in levels (inlcuding the ability to blow up a building and levels that let the player blow big holes in them), and unique weapons, Duke Nukem 3D forever changed the world of first person shooters.

The game's files contain a whole lotta unused content. Mini-versions of the other bosses that have one health for some reason, an unused flame trap, an unused earlier design for the Pig Cop Tank, a scrapped eating animation for the Enforcer, and more lurk in the files, awaiting someone to tip them...er, find them. And don't even get started on the version differences the game went through...

There are also several prototypes, one of which contains a lot of material that never appeared in any other prototypes nor pre-release media.

Read more...


All Featured Articles

Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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