We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
The Cutting Room Floor
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This is more or less a wiki designed to mix Cutting Room Floor elements (old debug modes, unused and prototype data, and other tidbits) with... other stuff. If it got cut, we want it!
19,344 articles and counting!
Getting started
If you want to help, let me know! Send me a message either on AIM, MSN, e-mail, whatever. Just let me know and I'll get you hooked up. Right now it's read-only for everybody but me until I get everything sorted out.
You can discuss this over on Jul for now. Just make a new thread somewhere, since I haven't gotten to that point yet.
Current starting points:
- Editing help
- Games
- Old Cutting Room Floor pages
- Category:Templates (not really useful for reading material)
Cah4e3's page has a lot of information too, but only on accessing and not actual use or features. Bringing some of that data and elaborating on its use might be a good idea.
Current projects
- Work on Category:Stubs and make them longer and more fleshed out
- Categories for games and data types (e.g. "Unused text", "Debug modes", other things)
- Design and implementation of formatting ideals and goals
- Any other work that makes this simpler
- Add a new namespace, Cheat_Codes:, for GameShark/RAM codes and other things
- Port over existing Cutting Room Floor pages
- Add new discoveries as we find them