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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 19,340 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.


Featured Article

Luigi's Mansion

Luigi's Mansion

Developer: Nintendo EAD
Publisher: Nintendo
Released: 2001, GameCube

Luigi's Mansion was one of the very first video games to be released for the Nintendo GameCube, that involves Luigi going through rooms in a mansion sucking up ghosts with a vacuum cleaner. It was different from the other Super Mario games, mostly because it focused on Luigi and had a clever combat system that would later be the sub-standard for the character itself.

But that's not all; the game has a lot of interesting early content featuring unused graphics, animations and a lot of leftovers from during development of the game. There's also a handful of other differences such as a completely different challenge mode in the European version.

Read more...

Contributing

Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and more.

Even if you aren't skilled with research, you can still help! Some things that need to be done:

When in doubt, remember this excellent tip from Link's Awakening:

Here is your
 clue.
Make all the red
 blue.