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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 19,340 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

Dark and scary

Perfect Dark

Developer: Rare
Publisher: Rare (US/EU), Nintendo (JP)
Released: 2000, Nintendo 64

Perfect Dark was a bit of a sleeper hit on the N64. Critically acclaimed, yet the game suffered from poor performance due to being more resource intensive that what the N64 could provide at the time. Was this the fault of the N64 being less-than-capable, or of the developers not taking into account the limitations of the console they were developing for? Either way, the 2010 re-release on the Xbox 360 solved the resource problems, allowing people to enjoy the game how it was meant to be played.

There's a wealth of unused content though, including models, leftovers from Goldeneye 007, unused music, and unused text.

Read more...


Did You Know...

Contributing

Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and more.

Even if you aren't skilled with research, you can still help! Some things that need to be done: