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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Featured Article
The Legend of Zelda: Ocarina of Time
Developer: Nintendo
Publisher: Nintendo
Released: 1998, Nintendo 64
The Legend of Zelda: Ocarina of Time was the long awaited three-dimensional Zelda adventure, and the first Nintendo 64 Zelda game. It had a development time of three years, and the only limiting factor in its development were the limitations of the Nintendo 64 console, which forced them to cut out lots of things.
The in-game cutscenes hide some canned ideas and suggestions which are normally hidden to the player, and the large game script also has some surprises hidden inside. These tell a lot about what the developers originally had in mind...
Didst thou wot...
- ...that Matt Duncan was in big trouble if the Windows Spider-Man game didn't work right?
- ...that the PC version of Mario is Missing! has cut dialogue for the ending?
- ...that the battle courses from Super Mario Kart were planned to be included in Mario Kart: Super Circuit?
- ...that Conker's Bad Fur Day has a model for a Pikachu tail, part of a cutscene that was cut at Nintendo's request?
- ...that Bullet Bills were meant to appear in the Game Boy version of Yoshi?
- ...that Insaniquarium has unused demo recording functionality?
Contributing
Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and more.
Even if you aren't skilled with research, you can still help! Some things that need to be done:
- Expanding and adding information to short pages.
- Writing some guidelines and style pages, both for reference and to have a consistent style.
- If you can do research, take a stab at some stuff listed on Content to expand.