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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Featured Article
Super Mario World
Developer: Nintendo
Publisher: Nintendo
Released: 1990, SNES
Super Mario World was Nintendo's first title for the SNES, and it was rushed to release for this reason, leaving a lot of unfinished content.
It contains a wealth of unused levels, some of which are from extremely early in development. There's also a lot of unused objects, from a classic Piranha Plant to a ceiling full of Swoopers – all the way to an unused screen-sized cage!
All this, combined with a lot of interesting early graphics from the SNES Test Program, the SNES Burn-In Test Cart, and magazine preview screenshots, reveals that Super Mario World was originally intended to be a very different game: Super Mario Bros. 4.
Did You Know...
- ...that Sega Smash Pack Volume 1 has instructions on how to make a ROM loader? And that the instructions were to a pirate group?
- ...that Yoshi once had more transformations in Super Mario World 2: Yoshi's Island?
- ...that Palmtree Panic from Sonic CD was once named Salad Plain?
- ...that you could once kill people with dildos in Manhunt 2?
- ...that Super Mario 64 has an unused Yoshi egg graphic?
- ...that Shinobi III supports a then-unreleased controller through a cheat code?
Contributing
Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and more.
Even if you aren't skilled with research, you can still help! Some things that need to be done:
- Expanding and adding information to short pages.
- Writing some guidelines and style pages, both for reference and to have a consistent style.
- If you can do research, take a stab at some stuff listed on Content to expand.