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The Cutting Room Floor
The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Featured Article
Deus Ex
Developers: Ion Storm, Westlake Interactive (Mac)
Publishers: Eidos Interactive, Aspyr Media (Mac)
Released: 2000 Windows, Mac OS Classic
Deus Ex is the rare combination of several genres, real-life conspiracies, loads of content to explore, and captivating environments.
The game was also highly ambitious, spanning several years before finally being realized in 2000. Not only are there plenty of cut concepts, but also plenty concept art and screenshots from early versions of the game. The game also contains slews of cut conversations, loads of unused textures, and some tidbits from cut levels.
Were You Aware...
- ...that The Simpsons: Road Rage was originally a much more open-ended game?
- ... that the SNES version of The Itchy & Scratchy Game has unused conversations between Bart and Lisa?
- ...that many cameo appearances in Mario & Luigi: Superstar Saga were scrapped? And that each battlefield is larger than what can fit on the GBA screen?
- ...that Wacky Races: Crash & Dash has a logo for an undeveloped Carmageddon game?
- ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
- ...that at one point in development, the green background in the 1990 Windows version of Solitaire could be changed to a bitmap image?
Contributing
Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and more.
Even if you aren't skilled with research, you can still help! Some things that need to be done:
- Expanding and adding information to short pages.
- Writing some guidelines and style pages, both for reference and to have a consistent style.
- If you can do research, take a stab at some stuff listed on Content to expand.