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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 19,340 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Featured Article

DeusEx-PreReleaseImageHellsKitchenSewers.jpg

Deus Ex

Developers: Ion Storm, Westlake Interactive (Mac)
Publishers: Eidos Interactive, Aspyr Media (Mac)
Released: 2000 Windows, Mac OS Classic

Deus Ex is the rare combination of several genres, real-life conspiracies, loads of content to explore, and captivating environments.

The game was also highly ambitious, spanning several years before finally being realized in 2000. Not only are there plenty of cut concepts, but also plenty concept art and screenshots from early versions of the game. The game also contains slews of cut conversations, loads of unused textures, and some tidbits from cut levels.

Read more...

Were You Aware...

Contributing

Itching to discover some buried treasure yourself? Not sure where to start? Check out our ever-growing Guides section for lots of helpful information on finding debug modes, unused graphics, hidden levels, and more.

Even if you aren't skilled with research, you can still help! Some things that need to be done: