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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 19,340 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Featured Article

SMME32014Final.jpg

Super Mario Maker

Developer: Nintendo EAD Group No.4
Publisher: Nintendo
Released: 2015, Wii U

Super Mario Maker is every Mario fan's dream come true; the ability to make their own courses. Longtime fans and newcomers can experiment with all possibilities like putting wings on blocks or enemies, and even stacking a ton of Piranha Plants on top of a Firebar. It was so well-received, it even got a 3DS port.

This game contains a LOT of leftovers including items with different graphic styles, early variants of items, and even leftovers of items from an earlier iteration of Splatoon!

It is quite an interesting read.

Read more...

Didst thou wot...

  • ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
  • ...that Legoland once had a difficulty system based on age?
  • ...that Donkey Kong Jr. was meant to appear in Donkey Kong 3?
  • ...that in Serious Sam 3: BFE, a giant invincible scorpion will spawn if the game detects that it's a pirate copy?
  • ...that Mortal Kombat II and Mortal Kombat 3 have fake character names that were deliberately put in to fool people poking around in the code?
  • ...that Nintendo's NES Tetris was likely meant to have music on its title screen?

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games


We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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