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The Cutting Room Floor

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Welcome to The Cutting Room Floor. 12,023 articles and counting!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.

Featured Article

Gotta love debug modes.

Super Mario RPG: Legend of the Seven Stars

Developer: Square
Publisher: Nintendo
Released: 1996, Super Nintendo

Super Mario RPG: Legend of the Seven Stars is 1/2 RPG, 1/2 Super Mario Bros. Although it sounded like a blasphemous mix at the time, headed by Nintendo and RPG giant Square, then at what many people consider their peak, the results were spectacular, flawlessly blending two genres into a new one entirely: the "Mario RPG". A legacy that would be continued with Paper Mario, Paper Mario: The Thousand-Year Door, Mario & Luigi: Superstar Saga, and several others.

But it seems that development of this game was a rough process, as a number of areas were left out (and sadly, in most cases, the tilesets were altered to the point where these areas are a garbled mess, or were deleted entirely), and several enemies -- presumably intended for these cut areas -- remained unused.

If you're a fan of debug modes, Super Mario RPG actually features two of the things, as well as a debug room, and even several debugging items!

All in all, there are some extremely intriguing things hiding in Super Mario RPG...


All Featured Articles

Did You Know...

  • ...that the 1986 game Ganso Saiyuuki has a filthy message from the game's designer?
  • ... that the SNES version of The Itchy & Scratchy Game has unused conversations between Bart and Lisa?
  • ...that Donkey Kong Jr. was meant to appear in Donkey Kong 3?
  • ...that there are voice clips in Super Smash Bros. for six characters' Final Smashes?
  • ...that graphics for a unused blimp object exist in Castlevania Bloodlines?
  • ...that Mafia II's storyline was originally much longer and had four different endings?


Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done
  • Common things that can be found in hundreds of different games

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!

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