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The Cutting Room Floor
The Cutting Room Floor és un lloc dedicat a descobrir i investigar contingut de videojocs. Des de menús de debug, a música, gràfics, enemics o nivells sense utilitzar, molts jocs tenen contingut que esperaven que ningú excepte els desenvolupadors pogueren veure; o que s'anaven a publicar, però es van haver de retirar per limitacions de temps o pressupost.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
SaGa Frontier
Developer: Square
Publisher: Square
Released: 1997, PlayStation
SaGa Frontier is the seventh game in Square's long-running SaGa series. It's an open-ended RPG with seven separate scenarios, and unfortunately, a sharp learning curve and some seriously uneven difficulty, which caused many people to quit playing before really getting into it. Being one of the first traditional RPGs after the release of the wildly successful Final Fantasy VII probably didn't help its poor early reputation.
Deadlines absolutely mauled this game, with a whole lot of things being left unused and/or unfinished, from areas, to skills, to songs, to artwork, all the way to an entire chapter. There's also a small debug room with a few nice features... and many, many mysteries waiting to be solved.
Did You Know...
- ...that the 1986 game Ganso Saiyuuki has a filthy message from the game's designer?
- ...that in Portal 2, the two people in co-op were once not robots, but Chell and Mel, a palette-swap?
- ...that Samurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
- ...that the enemy troop leader in the arcade Alien vs. Predator actually has a name? And it may have been possible to fight him?
- ...that Super Mario Sunshine had four areas and a railroad system that were cut from the final game?
- ...that DuckTales has a third ending with a very obscure unlocking method?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!