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The Cutting Room Floor
The Cutting Room Floor es un sitio dedicada a desenterrando e investigando contenidos sin usado y cortados de videojuegos. Desde cartas de depurando, a música, gráfico, enemigos, o niveles que no están usados, muchos juegos tienen contenido nunca significado para ser visto por cualquiera pero los desarrolladores... o incluso significado para ser visto por todos, pero cortado debido a constreñimientos/presupuestos del tiempo.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Featured Article
Maniac Mansion: Day of the Tentacle
Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic
Maniac Mansion: Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.
The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.
Despite seemingly having a relatively smooth development, the game is actually packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items and much more.
Did You Know...
- ...that The New Tetris contains a gigantic amount of hidden rants and ASCII art? And that it took hackers only three days to find?
- ...that Star Fox was renamed Star Wing due to potential legal issues in Germany?
- ...that Palmtree Panic from Sonic CD was once named Salad Plain?
- ...that you could once kill people with dildos in Manhunt 2?
- ...that Mortal Kombat II and Mortal Kombat 3 have fake character names that were deliberately put in to fool people poking around in the code?
- ...that Mafia II's storyline was originally much longer and had four different endings?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
