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The Cutting Room Floor
The Cutting Room Floor es un sitio dedicada a desenterrando e investigando contenidos sin usado y cortados de videojuegos. Desde cartas de depurando, a música, gráfico, enemigos, o niveles que no están usados, muchos juegos tienen contenido nunca significado para ser visto por cualquiera pero los desarrolladores... o incluso significado para ser visto por todos, pero cortado debido a constreñimientos/presupuestos del tiempo.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.
Featured Article
Maniac Mansion: Day of the Tentacle
Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic
Maniac Mansion: Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.
The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.
Despite seemingly having a relatively smooth development, the game is actually packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items and much more.
Did You Know...
- ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
- ...that Legoland once had a difficulty system based on age?
- ...that Mario Party, Pokémon Stadium and Ocarina of Time were planned to support the N64 Disk Drive?
- ...that the games in the Jak and Daxter trilogy all have hidden debug modes accessible with the controller?
- ...that the difficulty of Stage 6 in Ghosts'n Goblins constantly changed between board revisions?
- ...that Game & Watch Gallery originally had a Very Hard version of Classic Mode?
Contribuyendo
¿Usted quiere contribuir? ¿Usted no está seguro dónde empezar? Visita la página de ayuda por todo usted necesita para empezar, incluyendo...
- Instrucciones para crear and editar artículos
- Guías que se ayudaré encontrar modos depuraciones, gráficos no usados, niveles ocultos, y más
- Una lista de los que se necesitan hacer
