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The Cutting Room Floor
The Cutting Room Floor es un sitio dedicada a desenterrando e investigando contenidos sin usado y cortados de videojuegos. Desde cartas de depurando, a música, gráfico, enemigos, o niveles que no están usados, muchos juegos tienen contenido nunca significado para ser visto por cualquiera pero los desarrolladores... o incluso significado para ser visto por todos, pero cortado debido a constreñimientos/presupuestos del tiempo.
Siéntete libre de revisar nuestra colección de juegos y empieza a leer. ¿Quieres investigar? Intenta revisar algunos esbozos, a lo mejor nos puedes ayudar. ¿Tienes alguna vaga memoria de un menú/nivel no usado que hayas visto hace muchos años, pero no puedes recordar cómo accederlo? Con toda confianza, crea una página con lo que viste, y nosotros le echaremos un vistazo.
Artículo destacado
Super Mario RPG: Legend of the Seven Stars
Developer: Square
Publisher: Nintendo
Released: 1996, Super Nintendo
Super Mario RPG: Legend of the Seven Stars is 1/2 RPG, 1/2 Super Mario Bros. Although it sounded like a blasphemous mix at the time, headed by Nintendo and RPG giant Square, then at what many people consider their peak, the results were spectacular, flawlessly blending two genres into a new one entirely: the "Mario RPG". A legacy that would be continued with Paper Mario, Paper Mario: The Thousand-Year Door, Mario & Luigi: Superstar Saga, and several others.
But it seems that development of this game was a rough process, as a number of areas were left out (and sadly, in most cases, the tilesets were altered to the point where these areas are a garbled mess, or were deleted entirely), and several enemies -- presumably intended for these cut areas -- remained unused.
If you're a fan of debug modes, Super Mario RPG actually features two of the things, as well as a debug room, and even several debugging items!
All in all, there are some extremely intriguing things hiding in Super Mario RPG...
Did You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that Lakitu's behavior in Super Mario Bros. is the result of a bug?
Contribuciones
¿Quieres contribuir? ¿No estás seguro por dónde empezar? Visita la página de ayuda; todo lo que necesitas para empezar esta allí, incluyendo...
- Instrucciones para crear y editar artículos
- Guías que te ayudarán a buscar modos de depuración, gráficos sin uso, niveles ocultos y m̟ás
- Una lista de lo que se necesita hacer