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The Cutting Room Floor
The Cutting Room Floor es un sitio dedicado a desenterrar e investigar contenidos sin uso y que hayan sido sacados de los videojuegos. Desde menús de depuración, música, gráficos, enemigos, hasta niveles que no están usados, muchos juegos tienen contenido que nunca debiera visto por nadie más que los desarrolladores... o incluso para absolutamente nadie, debido a falta de tiempo o de presupuesto.
Siéntete libre de revisar nuestra colección de juegos y empieza a leer. ¿Quieres investigar? Intenta revisar algunos esbozos, a lo mejor nos puedes ayudar. ¿Tienes alguna vaga memoria de un menú/nivel no usado que hayas visto hace muchos años, pero no puedes recordar cómo accederlo? Con toda confianza, crea una página con lo que viste, y nosotros le echaremos un vistazo.
Artículo destacado
King Arthur & the Knights of Justice
Developer: Manley & Associates
Publisher: Enix
Released: 1994, Super Nintendo
Much like how Squaresoft created Square USA to develop Secret of Evermore completely in America, Enix had a game of their own made in the states by developer Manley & Associates, then located in Seattle, Washington. A game based on King Arthur would make sense, since Americans are very familiar with the legend, but Enix took it one step further and based the game on a cartoon about football players who travel back in time to Camelot called King Arthur & the Knights of Justice.
The cartoon only lasted two seasons, and the game was met with much criticism. Not all of it was undeserved, though: it's notoriously glitchy, has an awkward password-based saving system, and uses some rather shallow and repetitive design, all of which suggest it was released in an unfinished state.
However, because so much was cut from the game for whatever reasons (budget and time constraints being most likely), it has turned out to be a real treasure trove of unused graphics, dialogue, items, and other content. Some elements (such as an unused cutscene) reveal how much more ambitious the project originally was, while others (mainly unused "fetch quest" items) were most likely removed to make the game less tedious than it already is.
While nobody (probably not even the developers) would argue that King Arthur & the Knights of Justice is a great game, it is an undeniably interesting little page in SNES history.
Did You Know...
- ...that the Amiga version of Final Fight has two lengthy diatribes by the author?
- ...that Taito's Indiana Jones game hates checksum errors?
- ...that the Teenage Mutant Ninja Turtles arcade game has an unused laser gun power-up?
- ...that Rugrats: Time Travelers has an unused graphic of a CD labeled "Microsoft World Domination 99"?
- ...that there are Easter eggs even older than the one in Adventure?
- ...that inside the Mario Kart Arcade GP ROM, there exists a picture of the Beslan school hostage crisis, a major terrorist attack?
Contribuciones
¿Quieres contribuir? ¿No estás seguro por dónde empezar? Visita la página de ayuda; todo lo que necesitas para empezar esta allí, incluyendo...
- Instrucciones para crear y editar artículos
- Guías que te ayudarán a buscar modos de depuración, gráficos sin uso, niveles ocultos y m̟ás
- Una lista de lo que se necesita hacer