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The Cutting Room Floor

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Bievenidos a The Cutting Room Floor. ¡19 344 artículos y contando!

The Cutting Room Floor es un sitio dedicado a desenterrar e investigar contenidos sin uso y que hayan sido sacados de los videojuegos. Desde menús de depuración, música, gráficos, enemigos, hasta niveles que no están usados, muchos juegos tienen contenido que nunca debiera visto por nadie más que los desarrolladores... o incluso para absolutamente nadie, debido a falta de tiempo o de presupuesto.

Siéntete libre de revisar nuestra colección de juegos y empieza a leer. ¿Quieres investigar? Intenta revisar algunos esbozos, a lo mejor nos puedes ayudar. ¿Tienes alguna vaga memoria de un menú/nivel no usado que hayas visto hace muchos años, pero no puedes recordar cómo accederlo? Con toda confianza, crea una página con lo que viste, y nosotros le echaremos un vistazo.

Artículo destacado

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King Arthur & the Knights of Justice

Developer: Manley & Associates
Publisher: Enix
Released: 1994, Super Nintendo

Much like how Squaresoft created Square USA to develop Secret of Evermore completely in America, Enix had a game of their own made in the states by developer Manley & Associates, then located in Seattle, Washington. A game based on King Arthur would make sense, since Americans are very familiar with the legend, but Enix took it one step further and based the game on a cartoon about football players who travel back in time to Camelot called King Arthur & the Knights of Justice.

The cartoon only lasted two seasons, and the game was met with much criticism. Not all of it was undeserved, though: it's notoriously glitchy, has an awkward password-based saving system, and uses some rather shallow and repetitive design, all of which suggest it was released in an unfinished state.

However, because so much was cut from the game for whatever reasons (budget and time constraints being most likely), it has turned out to be a real treasure trove of unused graphics, dialogue, items, and other content. Some elements (such as an unused cutscene) reveal how much more ambitious the project originally was, while others (mainly unused "fetch quest" items) were most likely removed to make the game less tedious than it already is.

While nobody (probably not even the developers) would argue that King Arthur & the Knights of Justice is a great game, it is an undeniably interesting little page in SNES history.

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