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The Cutting Room Floor

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Bienvenue à The Cutting Room Floor. Il y a 19 344 articles et on compte toujours !

The Cutting Room Floor est un site dédié à déterrer et à rechercher des contenus coupés et inutilisés de jeux vidéos. Des menus de debug, jusqu'aux musiques inutilisés, graphismes, ennemis, ou des niveaux, beaucoup de jeux ont du contenu qui n'ont jamais été conçu pour être vu par qui que ce soit sauf les développeurs — voire même conçu pour tout le monde, mais coupés par manque de temps/moyens.

N'hésitez pas à parcourir notre collection de jeux et de commencer à lire. Prêt pour de la recherche ? Regardez nos ébauches et voyez si vous pouvez nous aider. Vous avez juste un vague souvenir d'un menu/niveau inutilisé que vous avez vu il y a quelques années mais vous ne vous rappelez pas comment y accéder ? N'hésitez pas à créer une page avec ce que vous avez vu et on regardera.

Featured Article

I'm Duke Nukem, and I'm coming to document the rest of you unused bastards!

Duke Nukem 3D

Developer: 3D Realms
Publisher: GT Interactive
Released: 1996, DOS

Duke Nukem 3D is a first person shooter and the third game in the Duke Nukem series. With its realistic (for the time) city environments, heavy amount of interaction in levels (inlcuding the ability to blow up a building and levels that let the player blow big holes in them), and unique weapons, Duke Nukem 3D forever changed the world of first person shooters.

The game's files contain a whole lotta unused content. Mini-versions of the other bosses that have one health for some reason, an unused flame trap, an unused earlier design for the Pig Cop Tank, a scrapped eating animation for the Enforcer, and more lurk in the files, awaiting someone to tip them...er, find them. And don't even get started on the version differences the game went through...

There are also several prototypes, one of which contains a lot of material that never appeared in any other prototypes nor pre-release media.

Read more...


Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!