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The Cutting Room Floor
The Cutting Room Floor est un site dédié au déterrage et à la recherche de contenus coupés et inutilisés des jeux vidéos. Des menus de débogage, jusqu'aux musiques, graphismes, ennemis ou niveaux inutilisés, beaucoup de jeux ont du contenu qui n'a jamais été conçu pour être vu par qui que ce soit, sauf les développeurs — voire même conçu pour tout le monde, mais coupés par manque de temps/moyens.
N'hésitez pas à parcourir notre collection de jeux et à commencer à lire. Prêt pour de la recherche ? Regardez nos ébauches et voyez si vous pouvez nous aider. Vous avez juste un vague souvenir d'un menu ou d'un niveau inutilisé que vous avez vu il y a quelques années mais vous ne vous rappelez plus comment y accéder ? N'hésitez pas à créer une page avec ce que vous avez vu et on regardera. Si vous voulez aider à maintenir ce site, vous pouvez faire un don.
Article du moment
King Arthur & the Knights of Justice
Developer: Manley & Associates
Publisher: Enix
Released: 1994, Super Nintendo
Much like how Squaresoft created Square USA to develop Secret of Evermore completely in America, Enix had a game of their own made in the states by developer Manley & Associates, then located in Seattle, Washington. A game based on King Arthur would make sense, since Americans are very familiar with the legend, but Enix took it one step further and based the game on a cartoon about football players who travel back in time to Camelot called King Arthur & the Knights of Justice.
The cartoon only lasted two seasons, and the game was met with much criticism. Not all of it was undeserved, though: it's notoriously glitchy, has an awkward password-based saving system, and uses some rather shallow and repetitive design, all of which suggest it was released in an unfinished state.
However, because so much was cut from the game for whatever reasons (budget and time constraints being most likely), it has turned out to be a real treasure trove of unused graphics, dialogue, items, and other content. Some elements (such as an unused cutscene) reveal how much more ambitious the project originally was, while others (mainly unused "fetch quest" items) were most likely removed to make the game less tedious than it already is.
While nobody (probably not even the developers) would argue that King Arthur & the Knights of Justice is a great game, it is an undeniably interesting little page in SNES history.
Did You Know...
- ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that there are 9 unused items in Lunar: Eternal Blue including the famous Dark Scimitar weapon?
- ...that the Bionic Commando could originally shoot his arm in a downwards direction?
- ...that The Simpsons Game was planned to support multiplayer with 3 or 4 players?
- ...that Commando was originally called Combat, and was renamed Space Invasion in West Germany?
- ...that Nintendo's NES Tetris was likely meant to have music on its title screen?
Contribution
Vous voulez contribuer ? Vous ne savez pas où commencer ? Visitez l'aide pour savoir tout ce qu'il vous faut pour commencer, avec...
- Des instructions pour créer et éditer des articles
- Des guides pour vous aider à trouver des modes de débogage, des graphismes inutilisées, des niveaux cachés, et plus encore
- Une liste de ce qui a besoin d'être fait
- Des trucs basiques qui peuvent être trouvés dans beaucoup de jeux différents