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The Cutting Room Floor

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The Cutting Room Floorへようこそ。当サイトには現在12,017の記事が存在しています。(各ハードウェアごとの内訳)

The Cutting Room Floorはテレビゲームにおいてゲーム内には登場しなかったコンテンツを各ゲームごとにまとめるためのウェブサイトです。デバッグメニュー、未使用の音楽、グラフィック、敵の情報やレベルに関することに至るまで、多くのゲームには、開発者以外には誰の目にも触れることがなかったデータや、予算、時間などを理由に表舞台に立つことのなかったデータが存在しています。



Chase that cursor!

Donkey Kong Country

Developer: Rare
Publisher: Nintendo
Released: 1994, Super Nintendo

Donkey Kong Country is an SNES platformer released to much hype. It has the distinction of being the highest-selling non-bundled Super Nintendo game ever. Its graphics were created by capturing 3D models rendered with Silicon Graphics equipment. Those graphics were then packed into the ROM with a proprietary compression technique. This process came to be known as "Advanced Computer Modeling", or, "Magic".

As loaded as the game is with content, there's still more in the cartridge that remains unused. This includes unused bonus rooms, enemies, items, and scenery. Come read unused dialogue from that cantankerous chimp, Cranky Kong! Marvel at the unused animations from various characters! Like fonts? This game is loaded with them! A free movement debug mode can be enabled as well.

All this and much, much more in the Donkey Kong Country article.



Did You Know...

  • ...that there's a cheat that gives Bond a paired rocket launcher and sniper rifle in the Japanese version of GoldenEye?
  • ...that Team Fortress 2 has a real-time music track leftover in its files?
  • ...that Joanna Dark is Asian in the Japanese version of Perfect Dark?
  • ...that Scorched Earth had a couple of very buggy lasers in Version 1.1?
  • ...that Super Mario Sunshine had four areas and a railroad system that were cut from the final game?
  • ...that Pingus has an unused Pac-Man levelset?



その他にも、まだ記事がないゲームや、情報提供が少なく内容に乏しい記事をまとめた リストもあります。ぜひご協力ください。

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