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Cutting Room Floor

From The Cutting Room Floor
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Witaj na Cutting Room Floor. 19 344 artykułów i liczymy!

The Cutting Room Floor is a site dedicated to unearthing and researching unused and cut content from video games. From debug menus, to unused music, graphics, enemies, or levels, many games have content never meant to be seen by anybody but the developers — or even meant for everybody, but cut due to time/budget constraints.

Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look.

Polecany artykuł

Laverne staring at the very tree she should be stuck in...

Maniac Mansion: Day of the Tentacle

Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic

Maniac Mansion: Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.

The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.

Despite seemingly having a relatively smooth development, the game is actually packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items and much more.

Read more...


Did You Know...

Contributing

Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...

  • Instructions for creating and editing articles
  • Guides that will help you find debug modes, unused graphics, hidden levels, and more
  • A list of what needs to be done

We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!