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The Cutting Room Floor
O The Cutting Room Floor é um site dedicado à descoberta e investigação de conteúdo removido e não usado dentro de jogos. Desde menus de depuração, a música, gráficos, inimigos ou níveis não usados, muitos jogos contêm conteúdo que ninguém além dos desenvolvidores é suposto ver — ou que nem todos são suposto ver, mas que foram removidos devido a restrições de tempo ou económicas.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Artigo Destacado
King Arthur & the Knights of Justice
Developer: Manley & Associates
Publisher: Enix
Released: 1994, Super Nintendo
Much like how Squaresoft created Square USA to develop Secret of Evermore completely in America, Enix had a game of their own made in the states by developer Manley & Associates, then located in Seattle, Washington. A game based on King Arthur would make sense, since Americans are very familiar with the legend, but Enix took it one step further and based the game on a cartoon about football players who travel back in time to Camelot called King Arthur & the Knights of Justice.
The cartoon only lasted two seasons, and the game was met with much criticism. Not all of it was undeserved, though: it's notoriously glitchy, has an awkward password-based saving system, and uses some rather shallow and repetitive design, all of which suggest it was released in an unfinished state.
However, because so much was cut from the game for whatever reasons (budget and time constraints being most likely), it has turned out to be a real treasure trove of unused graphics, dialogue, items, and other content. Some elements (such as an unused cutscene) reveal how much more ambitious the project originally was, while others (mainly unused "fetch quest" items) were most likely removed to make the game less tedious than it already is.
While nobody (probably not even the developers) would argue that King Arthur & the Knights of Justice is a great game, it is an undeniably interesting little page in SNES history.
Did You Know...
- ...that Catherine contains an original arrangement of Pokémon Diamond and Pearl's wild battle theme?
- ...that both the SNES and Genesis versions of College Football USA '97 contain a hidden team known as the Roms?
- ...that Palmtree Panic from Sonic CD was once named Salad Plain?
- ...that you could once kill people with dildos in Manhunt 2?
- ...that the arcade game of The Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
- ...that at one point in development, the green background in the 1990 Windows version of Solitaire could be changed to a bitmap image?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
Também temos uma lista considerável de jogos que ou ainda não têm páginas, ou cujas páginas precisam fortemente de expansão. Venha cá ver!