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The Cutting Room Floor
Ang The Cutting Room Floor ay isang sayt na dedikado sa paghahanap at pananaliksik ng mga nilalamang di-gamit at tinanggal mula sa mga video game. Mula sa mga debug menu, hanggang sa di-gamit na musika, grapiko, kalaban, o antas, maraming laro ang may mga nilalamang hindi dapat makita ng kahit sino maliban sa — o kahit na para sa lahat, pero tinanggal dahil sa mga pagpilit sa oras/badyet.
Huwag mag-atubiling tignan ang aming koleksyon ng mga laro at mag-umpisa sa pagbabasa. Nananaliksik? Subukin mong tumingin sa ilang mga usbong at tignan kung makakatulong ka sa amin. May ilang memorya ng anumang di-gamit na menu/antas na nakita mo ilang taon na ang nakalipas pera hindi mo matandaan kung paano mo napuntuhan ito? Huwag mag-atubiling mag-umpisa ng pahina gamit ang nakita mo at titignan namin ito.
Featured Article
Fallout: New Vegas
Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Released: 2010, Windows
Throughout the years since its creation, the Fallout series has been burdened with many hardships, from multiple canceled sequels to the bankruptcy of its original publisher. With each installment the series was passed from one developer to another, until it was handed to Obsidian Entertainment where currently several big names from Fallout and Fallout 2 are employed. Fallout: New Vegas was the result.
While taking its engine from Bethesda's Fallout 3 and much of its content from Van Buren (Black Isle's regrettably canceled third installment), New Vegas is very much a successor to Fallout 2 in terms of story and atmosphere. And despite its modest (compared to Fallout 3) budget and development cycle, it managed to please both long-time series fans and newcomers alike for the first time since Fallout 2. Being a western RPG (and an Obsidian-developed one in particular), there are more than a few screws loose and a couple of unused parts they forgot to take out of the box. The New Vegas edition of G.E.C.K. makes it easy for anyone to slice open the game's belly and play with its guts.
Did You Know...
- ...that the 1978 game Orbit has hidden credits that could only be accessed by a removed button combination?
- ...that Atomic Bomberman has many alternate line takes, including some pretty profane dialogue?
- ...Shang Tsung was meant to have a fatality in the arcade version of Mortal Kombat?
- ...Kintaro was originally meant to have an intro in Mortal Kombat II like Goro did in Mortal Kombat?
- ...that there are models for Mario and a Goomba hidden in Pikmin?
- ...that Kowloon Youma Gakuenki has an image of Michael Jackson on a tricycle?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!