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The Cutting Room Floor

From The Cutting Room Floor
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Welcome to The Cutting Room Floor. 19,344 articles and counting!

The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减的内容。从Debug菜单到未使用的音乐、图素、敌人和关卡,许多游戏拥有注定不会被开发者以外的人看到的内容 — 或者,本应能被任何人所知,但由于时间或资金而被删减的内容。

请自由浏览我们收集的游戏并阅读。正在研究这些内容?尝试浏览一些小作品并看看是否有一些您能帮助我们补充的内容。只是对某些很久以前所见的未使用菜单、关卡有些模糊的记忆,但现在不记得如何激活它们?随意启动一个页面并写下你之所见,我们将会看看它。

特色词条

Laverne staring at the very tree she should be stuck in...

Maniac Mansion: Day of the Tentacle

Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic

Maniac Mansion: Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.

The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.

Despite seemingly having a relatively smooth development, the game is actually packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items and much more.

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Did You Know...

贡献内容

想要贡献内容?不确定如何开始?浏览帮助页面寻找一切你所需要开始编辑的内容,包括……

  • 创建与编辑词条的说明
  • 帮助你寻找Debug模式、未使用图像、隐藏关卡等的指南
  • 一个写明所需完成的列表

我们还有一份相当大的,尚未拥有页面或者页面急需扩充的游戏列表,请检查它!