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The Cutting Room Floor
The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减的内容。从Debug菜单到未使用的音乐、图像、敌人和关卡,许多游戏拥有注定不会被开发者以外的人看到的内容 — 或者,本应能被任何人所知,但由于时间或资金而被删减的内容。
请自由浏览我们收集的游戏并阅读。正在研究这些内容?尝试浏览一些小作品并看看是否有一些您能帮助我们补充的内容。只是对某些很久以前所见的未使用菜单、关卡有些模糊的记忆,但现在不记得如何激活它们?随意启动一个页面并写下你之所见,我们将会看看它。
特色词条
Sonic the Hedgehog 2 (Genesis)
Developers: Sonic Team, Sega Technical Institute
Publishers: Sega (JP/US/EU), Tec Toy (BR)
Released: 1992, Genesis
Sonic the Hedgehog 2 is widely considered to be a superior successor to the Genesis game, Sonic the Hedgehog. The final version has plenty of oddities lying within its data, including a whole zone that was scrapped. Over the years, all sorts of information about the game and its cut content has been brought into light, including the big rush to get the game out before Black Friday and/or by the end of 1992.
More notable are the prototypes of the game, especially the Nick Arcade and Simon Wai prototypes, which show how the game progressed through development. The latter prototype is also known for being one of the first prototypes dissected in detail and it kickstarted interest in prototypes for not only the Sonic fanbase, but also the gaming community at large.
Did You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that the A-Type song in the Game Boy version of Tetris was completely different in the earliest released copies?
- ...that Lakitu's behavior in Super Mario Bros. is the result of a bug?