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The Cutting Room Floor
The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减的内容。从Debug菜单到未使用的音乐、图像、敌人和关卡,许多游戏拥有注定不会被开发者以外的人看到的内容 — 或者,本应能被任何人所知,但由于时间或资金而被删减的内容。
请自由浏览我们收集的游戏并阅读。正在研究这些内容?尝试浏览一些小作品并看看是否有一些您能帮助我们补充的内容。只是对某些很久以前所见的未使用菜单、关卡有些模糊的记忆,但现在不记得如何激活它们?随意启动一个页面并写下你之所见,我们将会看看它。
特色词条
Perfect Dark
Developer: Rare
Publisher: Rare (US/EU), Nintendo (JP)
Released: 2000, Nintendo 64
Perfect Dark was a bit of a sleeper hit on the N64. Critically acclaimed, yet the game suffered from poor performance due to being more resource intensive that what the N64 could provide at the time. Was this the fault of the N64 being less-than-capable, or of the developers not taking into account the limitations of the console they were developing for? Either way, the 2010 re-release on the Xbox 360 solved the resource problems, allowing people to enjoy the game how it was meant to be played.
There's a wealth of unused content though, including models, leftovers from Goldeneye 007, unused music, and unused text.
Did You Know...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that there's a texture for a gun hidden in Plum's trophy in Super Smash Bros. Melee?
- ...that Dance Dance Revolution 2nd Mix was supposed to have Xanadu, which wouldn't be included until 3rd Mix?
- ...that Crocomire was set to appear in Metroid Zero Mission?
- ...that Lakitu's behavior in Super Mario Bros. is the result of a bug?