The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减的内容。从Debug菜单到未使用的音乐、图像、敌人和关卡，许多游戏拥有注定不会被开发者以外的人看到的内容 — 或者，本应能被任何人所知，但由于时间或资金而被删减的内容。
Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Released: 2010, Windows
Throughout the years since its creation, the Fallout series has been burdened with many hardships, from multiple canceled sequels to the bankruptcy of its original publisher. With each installment the series was passed from one developer to another, until it was handed to Obsidian Entertainment where currently several big names from Fallout and Fallout 2 are employed. Fallout: New Vegas was the result.
While taking its engine from Bethesda's Fallout 3 and much of its content from Van Buren (Black Isle's regrettably canceled third installment), New Vegas is very much a successor to Fallout 2 in terms of story and atmosphere. And despite its modest (compared to Fallout 3) budget and development cycle, it managed to please both long-time series fans and newcomers alike for the first time since Fallout 2. Being a western RPG (and an Obsidian-developed one in particular), there are more than a few screws loose and a couple of unused parts they forgot to take out of the box. The New Vegas edition of G.E.C.K. makes it easy for anyone to slice open the game's belly and play with its guts.
Were You Aware...
- ...that the 1978 game Orbit has hidden credits that could only be accessed by a nonexistent button combination?
- ...that the NES Tetris has a partially implemented two-player mode?
- ...that Huitzil from Darkstalkers probably has more unused moves than used?
- ...that an Asteroids Easter egg was planned for the automap in Doom?
- ...that due to the video game crash of 1983, Midnight Magic was released three years after it was completed?
- ...that the Japanese version of The Legend of Zelda: Majora's Mask has many leftover and unused items?