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The Cutting Room Floor
The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减的内容。从Debug菜单到未使用的音乐、图像、敌人和关卡,许多游戏拥有注定不会被开发者以外的人看到的内容 — 或者,本应能被任何人所知,但由于时间或资金而被删减的内容。
请自由浏览我们收集的游戏并阅读。正在研究这些内容?尝试浏览一些小作品并看看是否有一些您能帮助我们补充的内容。只是对某些很久以前所见的未使用菜单、关卡有些模糊的记忆,但现在不记得如何激活它们?随意启动一个页面并写下你之所见,我们将会看看它。
特色词条
Deus Ex
Developers: Ion Storm, Westlake Interactive (Mac)
Publishers: Eidos Interactive, Aspyr Media (Mac)
Released: 2000 Windows, Mac OS Classic
Deus Ex is the rare combination of several genres, real-life conspiracies, loads of content to explore, and captivating environments.
The game was also highly ambitious, spanning several years before finally being realized in 2000. Not only are there plenty of cut concepts, but also plenty concept art and screenshots from early versions of the game. The game also contains slews of cut conversations, loads of unused textures, and some tidbits from cut levels.
Did You Know...
- ...that The Elder Scrolls II: Daggerfall has a quest that goes unused due to a simple naming mistake?
- ...that Team Fortress 2 has a real-time music track leftover in its files?
- ...that the battle courses from Super Mario Kart were planned to be included in Mario Kart: Super Circuit?
- ...that Conker's Bad Fur Day has a model for a Pikachu tail, part of a cutscene that was cut at Nintendo's request?
- ...that due to the video game crash of 1983, Midnight Magic was released three years after it was completed?
- ...that Shinobi III supports a then-unreleased controller through a cheat code?