This page is a translated version
of the page The Cutting Room Floor
and the translation is 100% complete.
The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减的内容。从Debug菜单到未使用的音乐、图像、敌人和关卡，许多游戏拥有注定不会被开发者以外的人看到的内容 — 或者，本应能被任何人所知，但由于时间或资金而被删减的内容。
Released: 1996, Super Nintendo
Super Mario RPG: Legend of the Seven Stars is 1/2 RPG, 1/2 Super Mario Bros. Although it sounded like a blasphemous mix at the time, headed by Nintendo and RPG giant Square, then at what many people consider their peak, the results were spectacular, flawlessly blending two genres into a new one entirely: the "Mario RPG". A legacy that would be continued with Paper Mario, Paper Mario: The Thousand-Year Door, Mario & Luigi: Superstar Saga, and several others.
But it seems that development of this game was a rough process, as a number of areas were left out (and sadly, in most cases, the tilesets were altered to the point where these areas are a garbled mess, or were deleted entirely), and several enemies -- presumably intended for these cut areas -- remained unused.
If you're a fan of debug modes, Super Mario RPG actually features two of the things, as well as a debug room, and even several debugging items!
All in all, there are some extremely intriguing things hiding in Super Mario RPG...