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The Cutting Room Floor:Common Things

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Sometimes, you can find a random piece of unused content or two in one game. And sometimes, that little piece can be found in many, many other games. This page aims to list all the egregiously common things in games, mainly to reduce the redundancy on every single page. If something is listed here, it's not worth the effort to make a full page just for these.

Unused Content

SDK content

  • Various portions of the GC and Wii SDKs can be found in random game
    • rebirth.thp, Portions of the U.S. Constitution, etc.
  • Super Game Boy Dummy Header featured in most Game Boy games from 1994 onward.

Text Strings

General

  • Many games will contain a string indicating which compiler was used for that game. Examples include (but aren't limited to) Microsoft's C Runtime Library, Borland, CodeWarrior and Watcom.
    • These strings were often used in decompilers, since it was easy to determine how a compiler worked (especially when the executable has function and variable names left in).
  • Lorem Ipsum text is guaranteed to be found as a placeholder text.
  • Executable/Cartridge headers can be found in most games.

Nintendo

  • In virtually any Game Boy Color or Game Boy Advance game using the GAX Engine, it is guaranteed that you will find at least one copyright string for the GAX Engine in every game.
    • The same also goes for the driver error strings.

Nintendo 64

  • Most N64 games have some string to indicate the microcode version used.

Sony

PlayStation

Virtually every PS game

Regional Differences

  • Publisher Information can change between games.
  • Nintendo logos can be blue in Japanese (and sometimes Korean, Asian or Chinese) versions of games, but is usually red outside of Japan.