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The Cutting Room Floor:Content to expand
Hi! This is a list I'm making as a sort of dump of things to be added that don't have full pages yet. Sort of a "I know there is something here, but we need to work on it" type of things. These pages don't even have articles; if they did, this would be better with something like Template:Investigate and/or Template:Todo.
If you know of something in a game that's not here but don't have enough knowledge to write about it (and there's no article, or the article really sucks) feel free to add something to the list here and hopefully somebody can look at it.
Items on this list should be removed whenever they've been sufficiently documented and article-ized, with any remaining information put as templates.
Contents
NES
- Lots of released prototypes from Lost Levels.
- Dr. Mario has some unused ending sprites, hopefully some other stuff.
- Nintendo World Championships 1990 might have some unused sprites and music, maybe some other stuff.
- Donkey Kong Country 4 has some unused music and sound effects.
- Super Mario World has some unused graphics.
- Earthworm Jim 3 has lots of unused music.
- Super Contra X has an unused Micro Genius logo and some tiles that spell out a copyright message for TXC Corpoation.
- Totally Rad has regional differences not yet in the wiki
- Somari
- Unused sprites and music.
- Scrap Brain Zone remnants.
- King of Fighters '96
- Unused/leftover music and graphics.
- Has 13 unused characters and and good number of unused cutscenes.
- A glitchy JY Company logo can be accessed by pressing: Down, Down, Left, Up, Right, Left, Up,and Down, on the title screen. It is possible that JY Company was going to publish it but didn't.
- The Panda Prince
- Lots of unused graphics and unused levels.
- The Game Genie code AANGAIPA changes the game to a scapped Chinese mode where most in-game text is all in Chinese and the title screen is different.
- Super Donkey Kong
- Massive of amounts unused music and sound effects.
- There is a hidden test menu which can be accessed by entering codes XIXALEXG and GTXEPAGV into a Game Genie. After the title screen it brings up a test menu which has a level select, sound test, demo viewer, level designs viewer. (Using the level designs viewer crashes the game)
- Super Contra II
- Unused menu leftover from a 17-in-1 cart by Super Technos.
- There is an unused level select too.
- Cheetahmen II
- Unused/Unaccessable levels.
- Unused graphics.
SNES
- Famicom Tantei Club: Part II
- We need to figure out read that text; Tomato told me about it long ago but I never found it
- There's a lot of "changed" graphics using sprites in some places; e.g. a background clock replaced with a sprite one
- Clock Tower
- Some unused items
- "Changed" graphics like FTCp2, at least one of which is the hole in the wall where Jennifer's dad is
- Star Fox 2 I didn't get everything that's been said, but there's supposed to be a prototype or something...?
- Mario's Super Picross has an anti-piracy screen that is already uploaded to this wiki.
- Tom and Jerry has unused text that is leftover from a prototype of The Hunt For Red October.
Genesis
- Toy Story (may need to have the system name appended)
- Has a MOD player and a MOD. Not cut, but still interesting trivia
- Ecco the Dolphin and its brethren
- Loads of information in their prototypes
- Smart Mouse has an unused title screen.
- Sonic 3 & Knuckles has some unused sprites.
- Sonic & Knuckles has a leftover palmtree sprite from Sonic the Hedgehog 3.
- Lots of Genesis games in general, thanks drx
- andlabs's "so I don't forget" list of things to look into:
- Crusader of Centy's prototype, US final, and SK final has stuff from Beyond Oasis/The Story of Thor, which came out more than 6 months later (wtf)
- Mahjong Cop Ryuu has a sound test; not sure if it's unused or not
- Chase HQ II plays one song in the ending but Super HQ plays two? (region difference)
Game Boy (Color)
- Bomberman Quest
- Sonic Adventure 7 has unused sprites left over from it's predecessor, Sonic 3D Blast 5.
Game Boy Advance
- The Super Mario Advance series
- Super Mario Advance has been looked into already, but could probably use some finer combing
- Super Mario Advance 2 is Super Mario World, and might still have the SNES version leftovers, or maybe something entirely new
- Super Mario Advance 3 is Yoshi's Island with some new levels... might not be anything, though
- Super Mario Advance 4 is Super Mario Bros. 3, and I know it has a screen for a debug menu, even if the menu itself hasn't been found
- Golden Sun and Golden Sun: The Lost Age
- Debug areas, at least
- Several unused items in the first game -- even if you can get them in the sequel, they're still unused
- Could probably use some fine-toothing here too
- More research in general, the articles need some serious expansion
- Mother 3 has LOADS of unused stuff.
- Unused menu the fan english translators undummied
- Kindness stat
- More music
- Levels
- Sprites
- Text
- Mario Kart: Super Circuit has two unused items.
- Sonic Advance 2 has plenty of unused sprites.
- Sonic Advance 3 has a leaked prototype.
- Game and Watch Gallery 4 has several unused sprites and maybe some other stuff.
Nintendo 64
- Donkey Kong 64 has a demo version with some very surprising differences to the final. It also has some kind of test room involving walking... Rareware... logos... Obviously, I lost all the information.
- Jet Force Gemini is supposed to have some kind of test map.
- Turok 2 - Seeds of Evil has an awesome demo version.
- Command and Conquer (Nintendo 64)
- There's supposedly a debug mode here but I can't get it to work. Anyone with better dexterity wanna give it a try?
Sega Saturn
- Sonic Jam has an unused piece of sidewalk behind the waterfall in Sonic World, and unused music and sound effects.
PS1
- Castlevania: Symphony of the Night
- Tons of unused voice clips. Some of the voice clips are in here. Check AUD section.
- Crash Bandicoot
- Unused 'Time Crate' graphics (found in VRAM.)
- Tomba (Or is it Tomba!?)
- Has a lot of unused items.
- Has a few unused graphics on the CD, I think?
- Has a map selection utility, too, I think. (It does, right?) Along with some unused map references?
- Silent Hill. Yes, I know there's a page on it, and I know what I said at the top.
- There's a whole lot of stuff buried on the disc. Some of it's found, some isn't
- There are some demo discs floating around that have different layouts for some things
- Some unused areas on at least the Midwich School map, and probably others knowing this game
- Some of them are documented in a YouTube video (named "midwich.wmv", I think? It's really badly done though)
- It would be nice to have 3D models of these areas ripped, since it'd be clearer than in-game
PS2
- Pretty much every NIS game ever
- Soul Nomad and its debug modes
- Disgaea 2 and its debug modes (it has some, right?)
- Disgaea has a page, but it's missing a ton of content
- Probably other games like Phantom Brave, La Pucelle: Tactics, and god knows what else
- Final Fantasy X
- Debug menu
- Unused Buster Sword item from FF7
- Ratchet & Clank
- Probably deserves a 'Prototype' page. There are quite a lot of changes between the demo and final version.
- Harry Potter and the Prisoner of Azkaban (Playstation 2)
- Has a debug mode and an unused level.
PSP
- Ys 7's conveniently-left-in header files, complete with developer commentary (!)
- Sonic Rivals has a test room, and some text that refers to ten other test rooms that aren't present in the final.
DS
- Nanashi no Game and Nanashi no Game: Me
- The first one has an unused debug screen (tra/debug.tra)
- It possibly also has a music player (tra/music.tra) that doesn't seem to be referenced anywhere
- The second game seems to lack some of this, but might have other stuff?
- The World Ends With You has a debug menu; the entire thing is in Japanese. Anyone who speaks the language want to look into that?
- New Super Mario Bros. has loads of unused sprites with interesting functions.
- Sonic Chronicles: The Dark Brotherhood has some used music, sounds, graphics and text strings. Look inside test.herf for some of them.
- Nintendo DS NTR Debug Cartridge has an enormous amount of unused content in it.
- Kirby Mass Attack has a bunch of unused enemies and graphics for an unused minigame! Just check TSR.
- Mario & Luigi: Bowser's Inside Story has leftover voice clips and music from Yoshi's Story and Mario & Luigi: Partners in Time.
- Yoshi's Island DS has some unused sprites, and two unused title screens.
- Super Princess Peach has a lot more unused content that isn't documented here.
- Mario & Sonic at the Olympic Games
- Like it's Wii counterpart, it has several unused/unplayable characters.
- Mario & Sonic at the Olympic Winter Games
- Like the last game, it has several unused/unplayable characters.
PC
- Jazz Jackrabbit
- Possibly unused boss levels with definitely unused abusive messages outside the level boundries.
- Jazz Jackrabbit 2
- Lots of unused graphics.
- "OEM Version" proto.
- LEGOLAND
- Unused graphics/3D models.
- More unused sounds.
- Example level (Template.txt)
- Lego Creator
- There might be some unused voice samples.
- Metal Gear Solid 2: Substance
- Placeholder texture for Otacon's full-body model (found within *cdrom.img\face\f04a\,"\f04b.)
- Pac-Man Adventures in Time
- Unused .tod level graphics.
- Unreal Tournament 2004
- There are a SHITLOAD of unused models from a very early version of Gears of War, back when it was called Unreal Warfare. Models, textures, propaganda poster textures showing early COG designs, you name it; it's there. All of them are viewable in the editor, so it should be easy.
- An unused Onslaught ladder for SP exists. Check it out and see what levels are in it and how playable it is.
- Cave Story
- Has at least one unused item! And there's early screenshots.
- Ultima VII Part Two: Serpent Isle
- A number of things got cut and some areas are unfinished. Partially documented over on the Codex of Ultimate Wisdom wiki
- Nakar explored some of this stuff like the perma-locked door in Skullcrusher.
- Septerra core: Legacy of the Creator
- Unused items
- Debugging functions
- Sonic CD has a debug mode.
- Fallout Tactics: Brotherhood of Steel
- Temple of Elemental Evil: A Classic Greyhawk Adventure
- Being a Troika game a number of things got cut in the rush to market on top of general buginess. Examples include the children of
Hommlet and the Snake Pit in Nulb. These are restored in the Circle of 8 mod series for the game.
- Iji
- An early build of the game was released on March 21, 2011 as part Scrap Pack 2.
- Plants vs. Zombies (PC) has unused graphics, sounds, and text, and version diiferences between the original and the Game of the Year Edition.
- Pingus has lots of unused content, and lots of version differences.
- SuperTux has some unused content, and lots of version differences.
- Pretty much every Humongous Entertainment game ever made.
Adobe Flash
- Club Penguin
- Unused items, graphics, and music/sounds. Check the SWFs.
iOS
- Plants vs. Zombies has unused stuff from the original game.
- Sonic CD has an unused video called that shows various animation sketches.
- Any SEGA game that uses "iGenesis" has similar strings to the unused string that was in Sonic the Hedgehog.
GCN
- Eternal Darkness: Sanity's Requiem
- E3 Demo Menu Graphics.
- Sonic Gems Collection has unused menu data for games not included in the final release.
- The Legend of Zelda: Twilight Princess
- Unused enemies
- Leftover Wind Waker assets
- Wii/GCN version differences
Wii
- A Boy And His Blob
- Unused .wav sound effects.
- Castlevania: Judgement
- Initialization test text
- left over menu/HUD graphics from "Naruto: Clash Of The Ninja - Revolution"
- early stage copies
- placeholder graphics.
- Epic Mickey
- Placeholder files
- Developer notes
- A list of programmers
- Command prompt commands
- Debug lists, debug files
- .HXK version conversion code
- A countdown list
- Unused fonts
- Unused graphics
- Unused .bik video files
- Launch options
- References to test levels
- A version number
- A list of names beginning with the letter S and C.
- Wario Ware: Smooth Moves
- Unused test graphics (I am unsure as to was being tested.)'
- Kirby's Epic Yarn
- There are plaintext setting files on the disc which suggest a lot of debugging options left in the game.
- Mario & Sonic at the Olympic Games
- Has several unused/unplayable characters.
- Mario & Sonic at the Olympic Winter Games
- Like it's predecessor, it has several unused/unplayable characters.
- Mario Kart Wii has several unused graphics.
- Mario Sports Mix has lots of unused models and textures.
- The Legend of Zelda: Skyward Sword has a couple of files and folders called "demo"...
- Kirby's return to Dreamland has unused music
Arcade
- The Metal Slug series.
- SO much stuff here
- Captain Commando - Unused civilian sprites. (around offset 4500). There are also some strange tiles in offset 7FC0.
- Marvel Super Heroes vs. Street Fighter has more unused graphics and voice clips.
- Marvel vs. Capcom has some graphics and voice clips.
- Street Fighter III: New Generation has unused voice clips.
- Street Fighter III: 2nd Impact also has unused voice clips.
- Street Fighter III: 3rd Strike has lots of unused voice clips.
- Super Street Fighter II Turbo has unused graphics.
- The Punisher has unused graphics and an unused bonus stage.
- Someone figure out how the Mortal Kombat games compress their graphics so we can sift through them? Please?
Commodore 64
- This thread from 2008 mentions a lot of unused things in various C64 games (sprites, hidden messges, other crap). Someone with better knowledge of old C64 games than me should check this thread out (I only code the C64, I don't play it...)
- A tape loader used in various games (Sanxion, Mega Apocalypse, etc) apparently contains the string "HACKERS FUCK OFF AND DIE" (of course this doesn't show up in most/all of the cracked versions that have completely different loaders.) By extension the string probably appears in a number of different games. I wonder how that should be handled?