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The Incredibles (GameCube, PlayStation 2, Xbox, Windows)
| The Incredibles |
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Developer:
Heavy Iron Studios
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| To do: Resource files needs more investigation and there are more unused strings in the Windows executable |
The Incredibles: The videogame is the official videogame for the Disney Pixar movie of the same name. It was made by the same people who made Spongebob Squarepants: Battle for Bikini Bottom
Contents
Unused Video
Unused cutscenes
The game uses clips from the movie as cutscenes before and after levels however, there are 3 movie clips that are still in the game's files that were never used. One clip is the scene from the movie where Mr Incredible saves a man who attempted suicide by jumping off of a building. The cutscene is listed under "Skyline Stretch" as FMVOM03.bik even though "Skyline Stretch" had no cutscene. The second cutscene is the scene in the movie where Mr Incredible is flying to Nomanisan in his new red suit listed as FMVNI01b.bik under "Robot Arena". The cutscene ends as Mr Incredible reaches Mirage. The third cutscene is the scene in the movie where the Incredibles are flying the van to Metropolis near the end of the movie listed as FMVHS01 under "Save the World". These cutscenes were likely cut from the final game due to the fact that they made no sense with the levels they are associated with or any other level in the game. Interestingly, FMVOM3.bik can be unlocked in the XBOX and PC versions after beating "Bank Heist". The cutscene is named "Jumper" within the game.
Unused Video Thumbnails
There's some kind of temporary video thumbnails with the film scenes thumbnails in mnui.HIP from Windows CD2.
In it, we can see the videogame trailer with a time counter and a watermark with the text "WIP" (Work In Process).
There are also two more unused thumbnails inside the menu file MNUS.HOP:
In the first we can see the movie trailer.
The second, is a video about the development of the game.
Demo Screens
The final game has some unused splash screens from a previous demo version.
Unused Characters
Early Mr. Incredible
There are two costumes for Mr. Incredible that are listed in the files but were never playable in the final game. The first costume listed as PLY3 is an earlier version of Mr. Incredible in his red super suit. His suit is darker and he is also fatter than his normal red suit suit in the final (PLY4). This Mr. Incredible was originally used in every level in the game although this was likely before they made the other costumes in the game. He is still fully functional and playable in the final game by simply replacing one of the PLY names in the in.ini folder with PLY3.
Office clothed Mr. Incredible
The second costume is Mr. Incredible in his office suit listed as plya. This suit was likely made much later in development as all of the other Mr. Incredible costumes are listed in-between PLY0-PLY4 and it comes before Violet who is PLYB. Unlike PLY3, office Mr. Incredible is missing a lot of animations and therefore he is unfinished so inserting PLYA into the in.ini file like any other invalid value would make you play as Young Mr. Incredible (PLY0). Interestingly, he has some animations which none of the other Mr. Incredibles have such as a typing animation, a phone animation, a stamp animation and a pencil animation which most likely means that these animations would have been used in a cutscene. Due to the fact that there is no level based in Mr. Incredible's office, this costume went unused although this Mr. Incredible suggests that a level based in Mr. Incredible's office was planned late in development and then removed either due to time constraints or the fact that they couldn't come up with a decent level based in his office.
Casual Mrs. Incredible
A model of Mrs. Incredible in her casual clothes can also be found in the files which could suggest that a level based around a scene with her in those clothes was planned but as there's no PLY files showing that she would have been a playable character, it's likely that this was cut early on so they never started to develop her into a playable character.
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Syndrome
Syndrome never appeared in the final game apart from his younger counter part in "Budddy Pine and Bomb Voyage" despite being the main antagonist in the movie however, his character model can still be found in the final game. It is unknown why he never appeared although he may have been used in "Great Falls", "Save the World" or possibly a mysterious unused level if he was in the final game. As his character model went unused, his appearance in the game is only featured within the movie clips as well as a level being named after him ("Syndrome's Base").
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Parameters Names & Development Flags
The windows executable has lots of hard-coded game parameters which names are still present. Here are some of the parameters related to the laser attack as an example:
| Name | Default value |
|---|---|
| LaserSpeed | 50.00 |
| LaserLength | 0.50 |
| LaserDamage | 10 |
| LaserThickness | 205 |
| LaserShake | 0.50 |
| MaxLaserDistance | 50.00 |
There are also some boolean hard-coded parameters used during development that changes the game behavior when changed. Here are some of them:
| Name | Default value | Comment |
|---|---|---|
| Collision | 1 | if set to 0, collision with enemies disappear and makes you unable to defeat them (they can still attack you) |
| DestroyedCollidable | 0 | if set to 1, collision from the fixed enemies like turrets will remain after being destroyed. |
| NoAttackDuringCinematics | 1 | let enemies to attack you during the Cinematics if set to 0 |
| To do: Add some more |
Level Unlocking
All the game levels can be unlocked to be accessed with the level selector using the cheat code ILIEMIAOW
Cut Combo Meter
In one of the level video thumbnails, we can see what seems to be an early combo meter that was cut from the final game. In the video thumbnail it only shows 0000, and it's animations and functionality were very close to the combo meter from Rayman 3. The combo meter in the final game is at the top center of the screen rather than below the health bar as seen in this image and had words ranging from good to showtime.
Unused Stages
As well as the unused costumes for Mr and Mrs Incredible suggesting unused levels, there are mentions of two levels within the in.ini files PG?? and TS??. Every other level has a 2 digit code after it as well as a some numbers which can be seen by scrolling down the in.ini file (e.g. "Bank Heist" is OM01,184,94) But these two levels lack that. Few assets of these levels still exist so they cannot be mapped and it is unknown what exactly these levels were. It's possible that one of these levels may had been an office level while the other was a lava based stage as Mr Incredible who was shown in an unused lava area was shown in the E3 2004 trailer however, it isn't known for sure. Both of these levels are listed under PLY3 (Unused red Mr Incredible).
SpongeBob Videogame Leftovers
There are lots of text strings from previous SpongeBob games by Heavy Iron Studios inside the windows executable. Here are some examples:
Robot Plankton
See SpongeBob Boss
See Patrick Boss
See Sandy Boss
Exit SpongeBob
Uncompiled Assembly code
The Windows game executable has some uncompiled D3DX9 shader assembly functions inside the executable. Here is an example:
ps.1.1 // t0 - base water texture // t1 - ice texture // t2 - env map // t3 - cubemap // c0 - diffuse rgb, ice factor in alpha component //def c1, 0.0f, 0.0f, 0.0f, 0.0f; tex t0 // Lookup water tex t1 // Lookup ice tex t2 // Environment map //mov r0, t2 mul r0, t0, v0 // Modulate water with diffuse mul r1, t2, c1.a // Calculate environment map which needs adding add r0, r0, r1 // Add env map to the water mul r1, t1, v0 // Modulate ice with diffuse lrp r0, v1.a, r1, r0 // Lerp water and ice using ice factor //mov r0.a, v1.a //mov r0.a, t0.a // Alpha = Water texture alpha mul r0.a, t0.a, v0.a // Alpha = Water texture alpha * vertex alpha (passed in 2nd color channel)
There's also a lot of hexadecimal code in text format inside the executable.
The Incredibles series
| |
|---|---|
| GameCube, PlayStation 2, Xbox, Windows | The Incredibles (Prototype) • Rise of the Underminer |
| Game Boy Advance | The Incredibles • Rise of the Underminer |
| Nintendo DS | Rise of the Underminer |
- Games developed by Heavy Iron Studios
- Games published by THQ
- GameCube games
- PlayStation 2 games
- Xbox games
- Windows games
- Games released in 2004
- Games with unused animations
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with uncompiled source code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused text
- Games with debugging functions
- Games with hidden level selects
- To do
- Pages with broken file links
- Incredibles series
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
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Games > Games by content > Games with unused models
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