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The Legend of Zelda

From The Cutting Room Floor
Revision as of 09:00, 2 December 2011 by Ganon (talk | contribs) (→‎Intro: The previous pics were actually inauthentic, a mistake by me, now corrected.)
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Title Screen

The Legend of Zelda

Developer: Nintendo
Publisher: Nintendo
Platform: NES
Released in JP: February 21, 1986 (FDS),
February 19, 1994 (NES)
Released in US: August 22, 1987
Released in EU: November 15, 1987


EnemyIcon.png This game has unused enemies.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

The Legend of Zelda features Link on a quest to save Zelda from the evil Gannon (sic!). On his way, he gets no help at all except for the Old Man who gives him a random stick he picked up somewhere (plus some vague hints), and is on his own in the vast land of Hyrule.

Unused Enemy Values

Monster modifier: 0350

  • 18 - Strong enemy that resembles Digdogger, only completely graphically corrupted
  • 26 - Nothing? (Puff of smoke) (may be replacement data for cleared-out rooms)
  • 29 - Nothing? (Puff of smoke) (may be replacement data for cleared-out rooms)
  • 42 - Gleeok with one head.

Unused Spawn Type

Via the use of world scrambler codes, you can force enemies to spawn from an unused configuration; all the enemies will rush out from a single cloud of smoke.

Unused Microphone Data

There is some functionality of the Famicom Microphone leftover in the U.S. version. Using the microphone will allow you to instantly kill any of the Pols Voice enemies that linger in the game's dungeons.

NES Revision Differences

Hmmm...
To do:
Other differences?

Title Screen

PRG0 PRG1
It's not trademarked, I can use it for whatever I want! Oh no!

The PRG1 version adds a trademark symbol to the title screen.

Save Option Screen

PRG0 PRG1
It's empty, but surely nothing could corrupt my save data Oh no!

The PRG1 release of the game adds a small warning to the continue / save / retry screen.

Version Differences

Detailing the changes between the Famicom Disk System, Nintendo Entertainment System and Famicom cartridge versions of the game.

Graphical Differences

FDS NES / Famicom cart
T h i n THICK

The alphabetical characters were changed from a thinner, unique font, to the common font used in many other NES games.

FDS NES / Famicom cart
Stealthy! Looks better

A black outline was added around the Zora sprite to make it more visible. The eyes and mouth were also redrawn.

Title Screen

FDS Famicom cart
Put in Side B already They didn't really keep the numbered titles going, did they

The original Japanese version's title is "The Legend of Zelda", while the re-release on cartridge is "The Legend of Zelda 1". The graphics were repositioned to accommodate for the longer title.

The copyright information was updated, and the Disk Side B message was replaced with "Push Start Button."

Prologue

FDS NES / Famicom cart
One of many legends Not just A legend, THE legend

The title of the story was changed from "Legend of Zelda" to "The Legend of Zelda."

FDS Famicom cart
Bibles can create magical fire Magic? That's blasphemous

For the North American release of the game, the Bible was renamed Book of Magic. The Japanese cartridge version keeps this US name change, but the Katakana text still says Bible.

Game Over Menu

FDS Famicom cart
Retry doesn't mean what you think it means The 2P trick makes this easier

The Game Over menu options are spaced further apart in the Famicom cart version.

You picked something!

The NES / Famicom cart versions text flashes when you select something. This does not happen in the original game.

Map Changes

Two rooms in the game have additional enemies in the NES / Famicom cart version.

FDS NES / Famicom cart
Waltz in and grab it Suddenly, weak enemies!

Five Keese were added to this otherwise empty room of Level 4.

FDS NES / Famicom cart
I'm glad there are no bat-like creatures in this room Damn it!

And again, there are seven Keese here in the NES / Famicom cart version, but none in the FDS version.

2003 Version

The game was re-released for the GameCube in 2003, the Game Boy Advance in 2004, and the Wii Virtual Console in 2007, the ports are all altered with a new translation, in an attempt to reduce the amount of Engrish.

Intro

Famicom / NES 2003 Version
Zelda story NES.png Zelda story GCN.png
Famicom / NES 2003 Version
MANY YEARS AGO PRINCE
DARKNESS "GANNON" STOLE
ONE OF THE TRIFORCE WITH
POWER. PRINCESS ZELDA
HAD ONE OF THE TRIFORCE
WITH WISDOM. SHE DIVIDED
IT INTO "8"UNITS TO HIDE
IT FROM "GANNON" BEFORE
SHE WAS CAPTURED.
GO FIND THE "8"UNITS
"LINK" TO SAVE HER.
LONG AGO, GANON, PRINCE
OF DARKNESS, STOLE THE
TRIFORCE OF POWER.
PRINCESS ZELDA OF HYRULE
BROKE THE TRIFORCE OF
WISDOM INTO EIGHT PIECES
AND HID THEM FROM GANON
BEFORE SHE WAS KIDNAPPED
BY GANON'S MINIONS.
LINK, YOU MUST FIND THE
PIECES AND SAVE ZELDA.

Treasures

Famicom / NES 2003 Version
ALL OF TREASURES ALL TREASURES
Famicom / NES 2003 Version
RUPY RUPEE
Famicom / NES 2003 Version
5 RUPIES 5 RUPEES

Dialogue

NES 2003 Version
LET'S PLAY MONEY
MAKING GAME!
LET'S PLAY A
MONEY-MAKING GAME!
NES 2003 Version
SECRET IS THE TREE
AT THE DEAD-END.
A SECRET IS IN THE TREE
AT THE DEAD-END.
NES 2003 Version
PAY ME FOR THE
DOOR REPAIR CHARGE.
PAY ME FOR THE
DOOR REPAIR.
NES 2003 Version
DIGDOGGER HATES
CERTAIN KIND OF SOUND.
DIGDOGGER HATES
CERTAIN KINDS OF SOUND.
NES 2003 Version
SECRET POWER IS SAID
TO BE IN THE ARROW.
A SECRET POWER IS SAID
TO BE IN THE ARROW.
NES 2003 Version
ONES WHO DOES NOT HAVE
TRIFORCE CAN'T GO IN.
ONES WHO DO NOT HAVE
TRIFORCE CAN'T ENTER.
NES 2003 Version
EYES OF SKULL
HAS A SECRET.
THE EYES OF THE SKULL
HAVE SECRETS.
NES 2003 Version
SOUTH OF ARROW MARK
HIDES A SECRET.
SOUTH OF THE ARROW MARK
HIDES A SECRET.
NES 2003 Version
FINALLY,
PEACE RETURNS TO HYRULE.
THIS ENDS THE STORY.
FINALLY,
PEACE RETURNS TO HYRULE.
THE END.

PAUSE text

In the GBA and GameCube versions, when the game is paused, a small, black box that says "PAUSE" appears. This does not occur in the NES / Famicom cart or FDS versions.