If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
The Legend of Zelda
| The Legend of Zelda |
|---|
|
Developer:
Nintendo
|
The Legend of Zelda features Link on a quest to save Zelda from the evil Gannon (sic!). On his way, he gets no help at all except for the Old Man who gives him a random stick he picked up somewhere (plus some vague hints), and is on his own in the vast land of Hyrule.
Contents
Unused Enemy Values
Monster modifier: 0350
- 18 - Strong enemy that resembles Digdogger, only completely graphically corrupted
- 26 - Nothing? (Puff of smoke) (may be replacement data for cleared-out rooms)
- 29 - Nothing? (Puff of smoke) (may be replacement data for cleared-out rooms)
- 42 - Gleeok with one head.
Unused Spawn Type
Via the use of world scrambler codes, you can force enemies to spawn from an unused configuration; all the enemies will rush out from a single cloud of smoke.
NES Revision Differences
| To do: Other differences? |
Title Screen
| PRG0 | PRG1 |
|---|---|
![]() |
![]() |
The PRG1 version adds a trademark symbol to the title screen.
Save Option Screen
| PRG0 | PRG1 |
|---|---|
| It's empty, but surely nothing could corrupt my save data | ![]() |
The PRG1 release of the game adds a small warning to the continue / save / retry screen.
Version Differences
Detailing the changes between the Famicom Disk System, Nintendo Entertainment System and Famicom cartridge versions of the game.
Graphical Differences
| FDS | NES / Famicom cart |
|---|---|
The alphabetical characters were changed from a thinner, unique font, to the common font used in many other NES games.
| FDS | NES / Famicom cart |
|---|---|
A black outline was added around the Zora sprite to make it more visible. The eyes and mouth were also redrawn.
Title Screen
| FDS | Famicom cart |
|---|---|
![]() |
![]() |
The original Japanese version's title is "The Legend of Zelda", while the re-release on cartridge is "The Legend of Zelda 1". The graphics were repositioned to accommodate for the longer title.
The copyright information was updated, and the Disk Side B message was replaced with "Push Start Button."
Prologue
| FDS | NES / Famicom cart |
|---|---|
The title of the story was changed from "Legend of Zelda" to "The Legend of Zelda."
| FDS | Famicom cart |
|---|---|
For the NES release of the game, the Bible was renamed Book of Magic. The Japanese cartridge version keeps this US name change, but the Katakana text still says Bible.
The English text for the items is blue in the Japanese versions, in the NES version, the text is white.
| FDS / Famicom cart | NES |
|---|---|
![]() |
![]() |
The sheet of paper Link is holding was slightly modified for the NES, and the spacing between text and the Triforce was also reduced.
Game Over Menu
| FDS | Famicom cart |
|---|---|
| Retry doesn't mean what you think it means | The 2P trick makes this easier |
The Game Over menu options are spaced further apart in the Famicom cart version.
The NES / Famicom cart versions text flashes when you select something. This does not happen in the original game.
Map Changes
Two rooms in the game have additional enemies in the NES / Famicom cart version.
| FDS | NES / Famicom cart |
|---|---|
![]() |
![]() |
Five Keese were added to this otherwise empty room of Level 4.
| FDS | NES / Famicom cart |
|---|---|
![]() |
![]() |
And again, there are seven Keese here in the NES / Famicom cart version, but none in the FDS version.
Pols Voice
File:ZeldaFDSPolsVoiceFinal.png In both the original FDS version and the Japanese re-release on cartridge, Pols Voice is invulnerable to arrows, but instead it's extra vulnerable to the Famicom's built-in microphone feature. As the NES system lacked this feature, it was instead given a weakness to arrows. Besides this weakness, they can also be defeated the hard way with the sword in all versions of the game. There is some functionality of the Famicom Microphone leftover in the U.S. version, as using an emulator with the microphone ability on does work too.
Ending
| FDS | NES |
|---|---|
![]() |
![]() |
In the FDS version, after Zelda thanks Link, they hold up the Triforce of Power and Wisdom and the frame starts to flash and they both disappear just before the rest of the text starts to appear under them, in the NES version they don't disappear until the frame starts to scroll to reveal the staff.
2003 Version
The game was re-released for the GameCube in 2003, the Game Boy Advance in 2004, and the Wii Virtual Console in 2007. The ports are all altered with a new translation, in an attempt to reduce the amount of Engrish. This altered version of the game, oddly enough, didn't make the cut when the game was released to Nintendo 3DS Ambassadors.
Intro
| Famicom / NES | 2003 Version |
|---|---|
![]() |
![]() |
| Famicom / NES | 2003 Version |
|---|---|
| MANY YEARS AGO PRINCE DARKNESS "GANNON" STOLE ONE OF THE TRIFORCE WITH POWER. PRINCESS ZELDA HAD ONE OF THE TRIFORCE WITH WISDOM. SHE DIVIDED IT INTO "8"UNITS TO HIDE IT FROM "GANNON" BEFORE SHE WAS CAPTURED. GO FIND THE "8"UNITS "LINK" TO SAVE HER. |
LONG AGO, GANON, PRINCE OF DARKNESS, STOLE THE TRIFORCE OF POWER. PRINCESS ZELDA OF HYRULE BROKE THE TRIFORCE OF WISDOM INTO EIGHT PIECES AND HID THEM FROM GANON BEFORE SHE WAS KIDNAPPED BY GANON'S MINIONS. LINK, YOU MUST FIND THE PIECES AND SAVE ZELDA. |
Treasures
| Famicom / NES | 2003 Version |
|---|---|
| ALL OF TREASURES | ALL TREASURES |
| Famicom / NES | 2003 Version |
|---|---|
| RUPY | RUPEE |
| Famicom / NES | 2003 Version |
|---|---|
| 5 RUPIES | 5 RUPEES |
Dialogue
| NES | 2003 Version |
|---|---|
| LET'S PLAY MONEY MAKING GAME! |
LET'S PLAY A MONEY-MAKING GAME! |
| NES | 2003 Version |
|---|---|
| SECRET IS IN THE TREE AT THE DEAD-END. |
A SECRET IS IN THE TREE AT THE DEAD-END. |
| NES | 2003 Version |
|---|---|
| PAY ME FOR THE DOOR REPAIR CHARGE. |
PAY ME FOR THE DOOR REPAIR. |
| NES | 2003 Version |
|---|---|
| DIGDOGGER HATES CERTAIN KIND OF SOUND. |
DIGDOGGER HATES CERTAIN KINDS OF SOUND. |
| NES | 2003 Version |
|---|---|
| SECRET POWER IS SAID TO BE IN THE ARROW. |
A SECRET POWER IS SAID TO BE IN THE ARROW. |
| NES | 2003 Version |
|---|---|
| ONES WHO DOES NOT HAVE TRIFORCE CAN'T GO IN. |
ONES WHO DO NOT HAVE TRIFORCE CAN'T ENTER. |
| NES | 2003 Version |
|---|---|
| EYES OF SKULL HAS A SECRET. |
THE EYES OF THE SKULL HAVE SECRETS. |
| NES | 2003 Version |
|---|---|
| SOUTH OF ARROW MARK HIDES A SECRET. |
SOUTH OF THE ARROW MARK HIDES A SECRET. |
| NES | 2003 Version |
|---|---|
| FINALLY, PEACE RETURNS TO HYRULE. THIS ENDS THE STORY. |
FINALLY, PEACE RETURNS TO HYRULE. THE END. |
PAUSE text
In the GBA and GameCube versions, when the game is paused, a small, black box that says "PAUSE" appears. This does not occur in the NES / Famicom cart or FDS versions.
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Nintendo
Games > Games by platform > NES games
Games > Games by platform > NES games > Famicom Disk System games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1986
Games > Games by series > Legend of Zelda series














