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The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild

Also known as: Zelda no Densetsu: Breath of the Wild (Japan)
Developer: Nintendo EPD
Publisher: Nintendo
Platform: Wii U
Released internationally: March 3, 2017


GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

In The Legend of Zelda: Breath of the Wild, our intrepid hero struggles not to starve to death while managing 5 different stables.

Unused Music

Located in Demo149_0_SoundTrack.bfstm lies the staff roll soundtrack from Skyward Sword:

Skyward Sword Staff Roll


Unused Graphics

Hmmm...
To do:
Add unused images (Memories and Hyrule Compendium) by Dark Linkaël [1]

Album

The \UI\Album folder contains the memory location images taken by Zelda. It has one peculiar unused image.

BotW-album-Pict-013.jpg

Link is seen doing a pose next to Zelda in what seems like other past memories, however, he is wearing the "Hero of the Wild" hat and tunic rather than the Champion's Tunic. The length of the sleeve and design on the cufflink were revised for the finished game; rolled up slightly and a thinner version of the pattern seen in the unused image. The gold trim on his hat is a more subdued green in the final game, likely to distinguish it from resembling the hat in the 8-Bit Amiibo Link armor set which has a similar gold trim.

Memories

The \UI\Review folder contains the thumbnails used for the Memories tab in the Adventure Log. It contains two unused files.

Demo109_2 (Unused) Demo109_1 (Used)
Legend-of-Zelda-Breath-Wild-UI-Demo109.png BotW Demo109 1.png

Demo109_2.sbreviewtex is an early version of the thumbnail for the Master Sword memory, featuring "temp" written on the top right. The main points of interest are the lack of lighting, the Master Sword being much higher on the pedestal and the two flowers on the left, which one of them was removed in the final game. Curiously the second flower is still present in the trailer shown at E3 2016, suggesting its removal was quite late in the development.

BotW-master-sword-e3-2016.png

Mr. Sanke Carp was hiding the existence of the secret ending just for you!

Demo139_0.sbreviewtex is the thumbnail for Demo139, the "secret" ending cutscene after recovering all of Link's memories. Perhaps it was meant to be visible at one time in the Memories tab and this was used as some sort of placeholder in-joke.

Unused Amiibo Outfits

Dataminers searched the game and found two currently unreleased outfits containing two sets unlocked with Amiibos that are currently unreleased. The Player's Guide makes mention of them as well.

Fierce Deity Set

A set of clothes and a weapon obtainable from scanning an unreleased Majora's Mask Amiibo. The set resembles the same clothes and sword that young Link had dawned under the influence of the Fierce Deity's Mask in Majora's Mask.

The items in the set include:

Fierce Deity Hood
Fierce Deity Tunic
Fierce Deity Trousers
Fierce Deity Great Sword

The attributes for the set are the same as the Barbarian Armor. Curiously, this is the only Amiibo obtainable set of clothing that does not require Star Fragments in order to it at a Great Fairy Fountain.

Sky Set

A set of clothes and a weapon that will retrieve among the random weapons and arrows from the unreleased Skyward Sword Amiibo. The set has the same clothes Link wore while he first explored Skyloft.

Cap of the Sky
Tunic of the Sky
Trousers of the Sky
Goddess Sword

Unused Text

Untranslated NPC Dialogue File

The European Wii U release contains an untranslated file called Yorozuya_Kaiwa.msbt (General_Merchant_Conversation.msbt) containing dialogue for a general goods merchant.


(Source: einstein95 - Discovery)

Original

TextIcon.png
Yorozuya Kaiwa
The original file, control codes and all.

Translation

	<entry label="Com_Talk_12">
		<text>Welcome to Prized Possessions.
		Feel free to take your time!</text>
	</entry>
	<entry label="Com_Talk_13">
		<text>You wanna sell some Shop_SelectItemName? How many?</text>
	</entry>
	<entry label="Com_Talk_14">
		<text>
		I can give you ShopTradePrice Rupees for Shop_TradeItemNum Shop_SelectItemName. Deal?
		</text>
	</entry>
	<entry label="5500">
		<text>Yes</text>
	</entry>
	<entry label="Com_Talk_15">
		<text>Sorry, I can't buy that right now.</text>
	</entry>
	<entry label="5501">
		<text>No</text>
	</entry>
	<entry label="Com_Talk_16">
		<text>You might want to take that off before you try to sell it to me.</text>
	</entry>
	<entry label="5502">
		<text>Buy</text>
	</entry>
	<entry label="5503">
		<text>Quit</text>
	</entry>
	<entry label="5504">
		<text>Buy something</text>
	</entry>
	<entry label="5505">
		<text>Sell something</text>
	</entry>
	<entry label="Com_Talk_20">
		<text>Adventuring can be a struggle, even in weather like this. せっかくだし と取っておきをなら並べるよ!</text>
	</entry>
	<entry label="5506">
		<text>Quit</text>
	</entry>
	<entry label="Com_Talk_50">
		<text>
You wanna buy Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal?
		</text>
	</entry>
	<entry label="5507">
		<text>Buy all</text>
	</entry>
	<entry label="Com_Talk_51">
		<text>Shop_SelectItemName, eh? How many do you want?</text>
	</entry>
	<entry label="5508">
		<text>Sell all</text>
	</entry>
	<entry label="Com_Talk_52">
		<text>
		For Shop_TradeItemNum Shop_SelectItemName, the total comes to ShopTradePrice Rupees. Deal?
		</text>
	</entry>
	<entry label="Com_Talk_53">
		<text>Huh, that's a shame. It's quality stuff.</text>
	</entry>
	<entry label="Com_Talk_54">
		<text>Hey, now. Doesn't look like you have enough Rupees!</text>
	</entry>
	<entry label="Com_Talk_55">
		<text>I just noticed that it looks like you're already carrying a lot of stuff. Get rid of some or sell it to me!</text>
	</entry>
	<entry label="Com_Talk_02b">
		<text>You're doing me a favor... Thanks, pal.</text>
	</entry>
	<entry label="Com_Talk_56">
		<text>
		Just one Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal?
		</text>
	</entry>
	<entry label="Com_Talk_02c">
		<text>Thanks!</text>
	</entry>
	<entry label="Com_Talk_05b">
		<text>Take your time deciding.</text>
	</entry>
	<entry label="Com_Talk_00">
		<text>Which will you sell me?</text>
	</entry>
	<entry label="Com_Talk_02d">
		<text>Alright. I'll ask again another time</text>
	</entry>
	<entry label="Com_Talk_05c">
		<text>Alright. か買いと取りなら まかせてくれ!</text>
	</entry>
	<entry label="Com_Talk_01">
		<text>
		You're selling Shop_SelectItemName? I'll buy it for ShopTradePrice Rupees. Deal?
	</text>
	</entry>
	<entry label="Com_Talk_05d">
		<text>What are you selling?</text>
	</entry>
	<entry label="Com_Talk_11b">
		<text>Alright. Thanks!</text>
	</entry>
	<entry label="Com_Talk_30">
		<text>
		You wanna sell Shop_TradeItemNum Shop_SelectItemName, yeah? I'll give you ShopTradePrice Rupees. Deal?
		</text>
	</entry>
	<entry label="Com_Talk_02">
		<text>Cheers, pal. You selling anything else?</text>
	</entry>
	<entry label="Com_Talk_11c">
		<text>Be sure to stop by again sometime.</text>
	</entry>
	<entry label="Com_Talk_31">
		<text>You're in the market for Shop_SelectItemName? How many?</text>
	</entry>
	<entry label="Com_Talk_60">
		<text>
		Shop_SelectItemName? That'll be Shop_SelectItemPrice Rupees.
		</text>
	</entry>
	<entry label="Com_Talk_03">
		<text>Something else I can help you with?</text>
	</entry>
	<entry label="Com_Talk_11d">
		<text>Come again!</text>
	</entry>
	<entry label="Com_Talk_61">
		<text>Oh, that's a shame. Don't forget to take a look at what else I've got!</text>
	</entry>
	<entry label="Com_Talk_04">
		<text>Oh, that's too bad.</text>
	</entry>
	<entry label="Com_Talk_33">
		<text>
		Just the one Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal?
		</text>
	</entry>
	<entry label="Com_Talk_05">
		<text>I'll buy anything!</text>
	</entry>
	<entry label="Com_Talk_34">
		<text>
		You want every Shop_SelectItemName I've got, yeah? That'll be ShopTradePrice Rupees for all Shop_TradeItemNum. Deal?
		</text>
	</entry>
	<entry label="Com_Talk_06">
		<text>Which do you want to buy?</text>
	</entry>
	<entry label="Com_Talk_35">
		<text>
		You wanna sell all Shop_TradeItemNum Shop_SelectItemName, yeah? I'll give you ShopTradePrice Rupees. Deal?
		</text>
	</entry>
	<entry label="Com_Talk_07">
		<text>Sorry, pal. I'm out of stock right now.</text>
	</entry>
	<entry label="Com_Talk_36">
		<text>Looks like we're done here, then. Thanks for spending so much!</text>
	</entry>
	<entry label="Com_Talk_08">
		<text>Looks like you don't have enough Rupees. Stop by again after you've earned a few more.</text>
	</entry>
	<entry label="Com_Talk_37">
		<text>
		I don't have anything left to sell you today. Thanks for spending so much! You wanna take a look at what I have on backorder?
		</text>
	</entry>
	<entry label="Com_Talk_09">
		<text>Looks like your pouch is full. Sell or get rid of something, and come back when you have some space.</text>
	</entry>
	<entry label="Com_Talk_10">
		<text>
		You wanna buy Shop_SelectItemName, yeah? That'll be ShopTradePrice Rupees. Deal?
		</text>
	</entry>
	<entry label="Com_Talk_11">
		<text>Come again!</text>
	</entry>


(Source: GlitterBerri - Translation)

System Text

\System\BuildTime.txt

This file is present in the EU and JP versions of the game, but not the US release. The former share the same build time.

Dec 26 2016 11:29:08

\System\RegionLangMask.txt

This language config file contains some untranslated developer comments.

Original:

# シャープで始まる行はコメントとみなされます。(途中からコメントはダメ)
# 1行目がリージョンと言語のフィルタ(スペース区切り)
# JPja USen USes USfr USpt EUen EUes EUfr EUde EUit EUpt EUnl EUru KRko CNzh TWzh
# 2行目がRomType。2行目がなければRomTypeは空文字列になる

Translation:

# Lines that begin with a sharp are regarded as comments. (No leaving comments in the middle.)
# The first line is a revision and language filter. (Demarcated by a space.)
# JPja USen USes USfr USpt EUen EUes EUfr EUde EUit EUpt EUnl EUru KRko CNzh TWzh
# The second line is the RomType. If there isn't a second line, the RomType will be a dead string.
(Source: Original TCRF research)

Unobtainable Chests

There are three chests in the game that are unobtainable by any means. The Sheikah Sensor+ will detect them but there's no way to open these chests.

  • Hateno Village [contents: Purple Rupee]: This chest is detected in front of the inn in Hateno Village but it's nowhere to be seen. It's possible that this chest was accidentally positioned below the terrain, causing it to fall into the void as soon as it spawns.
  • Aris Beach [contents: Opal]: In the ocean to the east of Aris Beach there's one chest that's buried into the ground, but unlike other such chests cannot be pulled up with Magnesis, as such there's no way to retrieve the chest from the seabed.
  • Rassla Lake [contents: unknown]: Similar to Hateno Village, there's a chest detected in Rassla Lake which is nowhere to be seen and probably suffers the same fate as its brother.

Revision History

Version 0.9.0

Version 0.9.0 is the base version of the game with no updates. Once one of the required updates is installed, the version number is updated. The game will crash if it is attempted to run without the update files by spoofing the Version.txt in System. That said, it is still possible to run the rpx for 0.9.0 by moving the required 1.0.0 files over.

Version 1.0.0

Version 1.0.0 is the version of the game that has the disc's own 2 GB update installed, which contains files required to run the game.

Version 1.1.0

Version 1.1.0 was an update released on launch day in the eShop, it adds the Downloadable Content purchase option to the title screen. It has a BuildTime.txt with the date and time Feb 21 2017 21:58:59

Version 1.1.1

Version 1.1.1 was released on March 31, 2017, it improves the frame rate but mainly for the Switch version.


(Source: Nintendo)