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The Legend of Zelda: Four Swords Adventures

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Revision as of 22:28, 28 November 2010 by YK (talk | contribs) (Hmm...)
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The Legend of Zelda: Four Swords Adventures

Developer: Nintendo
Publisher: Nintendo
Platform: Gamecube


AreasIcon.png This game has unused areas.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Unused Areas

You can hack the stage select to enable selection of levels beyond the normal eight, there are a number of areas not normally accessible. The full list of stages available via the stage select menu is as follows, those is bold are not part of the standard game:

  1. L1
  2. L2
  3. L3
  4. L4
  5. L5
  6. L6
  7. L7
  8. L8
  9. Test-1
    1. Boss000
    2. Boss001
    3. Boss002
    4. Game intro
  10. ECTS
    1. Boss004
    2. Boss005: Lava dungeon, needs two+ players
    3. Boss006: Mountain area, needs four players?
    4. Ending + Credits
  11. E3
    1. Boss007
    2. Boss008: Area with four switches, area with many soldiers, area with faulty switch.
    3. Tingle's room
    4.  ??? Crashes
  12. Boss1-4
  13. Boss5-8
    1. Test 5 - Phantom Ganon
    2. Test 6 - Two all item screens?
    3. Test 7 - Ice Boss
    4. Test - Ganon
(Source: JaytheHam)
Hmmm...
To do:
Add more info on what is actually in these maps, map images of all the test maps and add the ones not linked to on the Stage Select

Unused actors

There are a number of actors, some used for debugging purposes that are still in the game, one example:

Stage情報NPC (Stage information NPC)

Unused music

Under the Streams folder in the AudioRes directory, there's a single audio steam file named smw.ast. It is the remixed Super Mario theme used in the Special World in Super Mario World. Since all of the game's actual music is sequenced, this wouldn't fit anywhere in the game (let a lone a MARIO SONG wouldn't fit at all in a ZELDA game).

Regional differences

The Japanese version features an additional game mode called Tetra's Trackers. This mode has been removed entirely from all other versions of the game, possibly due to it having a lot of spoken dialogue that would have needed to be translated. It also pronounced player's names out loud, possible due to the simpler Japanese pronunciation, in English this would be nigh on impossible to do accurately.