We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

The Legend of Zelda: Four Swords Adventures

From The Cutting Room Floor
Revision as of 16:45, 9 December 2011 by CounterDiving (talk | contribs) (Someone forgot to add the date template here)
Jump to navigation Jump to search
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.

Title Screen

The Legend of Zelda: Four Swords Adventures

Developer: Nintendo
Publisher: Nintendo
Platform: Gamecube
Released in JP: March 18, 2004
Released in US: June 7, 2004
Released in EU: January 7, 2005


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.


Testing/Trade Show Areas

You can hack the stage select to enable selection of stages beyond the normal eight, including a number of areas not normally accessible.

To select the five test levels, put the Action Replay code : MJKF-U55D-KV1H2 - G9HZ-FXPN-3W8MV - 3BR2-11MF-02Y5G or 0A52EA28 00000840 - 0513B4DC 0000000D. Press "L+Y" to activate the code and to select "Down" to each level on the map of Hyrule.

The full list of stages available via the hacked stage select menu is as follows. Those in bold are not part of the standard game:

  1. L1
  2. L2
  3. L3
  4. L4
  5. L5
  6. L6
  7. L7
  8. L8
  9. Test-1
    1. Boss000
    2. Boss001
    3. Boss002
    4. Game intro
  10. ECTS
    1. Boss004
    2. Boss005: Lava dungeon, needs two+ players
    3. Boss006: Mountain area, needs four players?
    4. Ending + Credits
  11. E3
    1. Boss007
    2. Boss008: Area with four switches, area with many soldiers, area with faulty switch.
    3. Tingle's room
    4.  ??? Crashes
  12. Boss1-4
  13. Boss5-8
    1. Test 5 - Phantom Ganon
    2. Test 6 - Two all item screens?
    3. Test 7 - Ice Boss
    4. Test - Ganon
(Source: JaytheHam)
Hmmm...
To do:
Add more info on what is actually in these maps, map images of all the test maps and add the ones not linked to on the Stage Select

Cut Sub-Stages

Each of the 8 Hyrule Adventure levels actually has a fourth sub-stage that was cut; these cut levels are still included with the final game. All of these cut stages would have been the third section of their respective levels. In some cases, most of their content was merged with the second section of the level; however, some are completely unique. These sections are all complete or very near complete. They all feature the name, "Tingle's Tower." The cut areas are:

  • Level 1: The watery section to the immediate right of Hyrule castle.
  • Level 2: The path leading North-East from the village to the Temple.
  • Level 3: The the final part of the Mountain ascent, this has been mostly merged with the second section of this level.
  • Level 4: The Graveyard north of the swamp, this has been mostly merged with the second section of this level.
  • Level 5: The river running South-East from Kakariko village, a simplified version of it has been merged onto the second section of this level.
  • Level 6: The lagoon South of the Pyramid.
  • Level 7: The Snowy Forest North-West of the Ice Temple.
  • Level 8: The cloud area immediately in front of the Palace of the Winds.

Unused Link

FSA link dot test 02.png

This Link is not used in the game and it is seen from the front only. It has a strange shield with the symbol "T" may be willing to say Test.

Unused Enemy

FSA e tes aruki.gif FSA e tes nobi.gif FSA e tes n aruki.gif FSA e tes aruki tate.gif FSA e tes nobi tate.gif FSA e tes n aruki tate.gif

This enemy is not used in the game The only way to beat him was likely to hit the middle once the creature is growing. One of the movement shifts to the left.

Parties not visible rooms

FSA saidan.png FSA kairo.png

The first room is the cutscene with Princess Zelda and the six girls. At the top of the large room against the wall, there is the symbol of a bird like that is in the middle of the place. In the cutscene, it is impossible to see.

The second piece is the end where Princess Zelda looks through a window. The left side is not visible now.

Unused actors

There are a number of actors, some used for debugging purposes that are still in the game, one example:

Stage情報NPC (Stage information NPC)

Unused music

Under the Streams folder in the AudioRes directory, there's a single audio steam file named smw.ast. It is the remixed Super Mario theme used in the Special World in Super Mario World. Since all of the game's actual music is sequenced, this wouldn't fit anywhere in the game (let alone that a Mario-series song might not fit well in a Zelda-series game, anyway...)

Regional differences

The Japanese version features an additional game mode called Tetra's Trackers. This mode has been removed entirely from all other versions of the game, possibly due to it having a lot of spoken dialogue that would have needed to be translated. It also pronounced player's names aloud, which is easy to do with the Japanese phonetic structure... but exponentially more difficult to do in English due to the larger array of syllables for which the game would have to account.