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The Legend of Zelda: Four Swords Adventures
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| The Legend of Zelda: Four Swords Adventures |
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Developer:
Nintendo
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| To do: Need a presentation text for this game! |
Contents
Unused Rooms
Testing/Trade Show Areas
You can hack the stage select to enable selection of stages beyond the normal eight, including a number of areas not normally accessible.
Press "L+Y" to activate the code and to select "Down" to each level on the map of Hyrule.
| Version | Code | Action Replay |
|---|---|---|
| NTSC US | 0A52EA28 00000840
0513B4DC 0000000D |
MJKF-U55D-KV1H2
G9HZ-FXPN-3W8MV 3BR2-11MF-02Y5G |
| PAL UK | 0A54BD70 00000840
0515EE1C 0000000D |
The full list of stages available via the hacked stage select menu is as follows. Those in bold are not part of the standard game:
- L1
- L2
- L3
- L4
- L5
- L6
- L7
- L8
- Test-1
- Boss000
- Boss001
- Boss002
- Game intro
- ECTS
- Boss004
- Boss005: Lava dungeon, needs two+ players
- Boss006: Mountain area, needs four players?
- Ending + Credits
- E3
- Boss007
- Boss008: Area with four switches, area with many soldiers, area with faulty switch.
- Tingle's room
- ??? Crashes
- Boss1-4
- Boss5-8
- Test 5 - Phantom Ganon
- Test 6 - Two all item screens?
- Test 7 - Ice Boss
- Test - Ganon
| To do: Add more info on what is actually in these maps, map images of all the test maps and add the ones not linked to on the Stage Select |
Cut Sub-Stages
Each of the 8 Hyrule Adventure levels actually has a fourth sub-stage that was cut; these cut levels are still included with the final game. All of these cut stages would have been the third section of their respective levels. In some cases, most of their content was merged with the second section of the level; however, some are completely unique. These sections are all complete or very near complete. They all feature the name, "Tingle's Tower." The cut areas are:
- Level 1: The watery section to the immediate right of Hyrule castle.
- Level 2: The path leading North-East from the village to the Temple.
- Level 3: The the final part of the Mountain ascent, this has been mostly merged with the second section of this level.
- Level 4: The Graveyard north of the swamp, this has been mostly merged with the second section of this level.
- Level 5: The river running South-East from Kakariko village, a simplified version of it has been merged onto the second section of this level.
- Level 6: The lagoon South of the Pyramid.
- Level 7: The Snowy Forest North-West of the Ice Temple.
- Level 8: The cloud area immediately in front of the Palace of the Winds.
Unused Graphics
Unused Link
This Link is not used in the game and it is seen from the front only. It has a strange shield with the letter "T", which might be short for "Test".
Unused Enemy
This enemy is not used in the game. The only way to beat him was likely to hit the middle once the creature is growing. One of the movement shifts to the left.
Parties not visible rooms
The first room is the cutscene with Princess Zelda and the six girls. At the top of the large room against the wall, there is the symbol of a bird that is in the middle of the place. In the cutscene, it is impossible to see.
The second room is the end where Princess Zelda looks through a window. The left side is not visible in game.
Unused Actors
There are a number of actors, some used for debugging purposes, that are still in the game, one example:
Stage情報NPC (Stage information NPC)
Unused Musics
Under the Streams folder in the AudioRes directory, there's a single audio steam file named smw.ast. It is the remixed Super Mario theme used in the Special World in Super Mario World. Since all of the game's actual music is sequenced, this wouldn't fit anywhere in the game (let alone that a Mario-series song might not fit well in a Zelda-series game, anyway...)
Regional differences
The Japanese version features an additional game mode called Tetra's Trackers. This mode has been removed entirely from all other versions of the game, possibly due to it having a lot of spoken dialogue that would have needed to be translated. It also pronounced player's names aloud, which is easy to do with the Japanese phonetic structure... but exponentially more difficult to do in English due to the larger array of syllables for which the game would have to account.
Cleanup > To do
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