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The Legend of Zelda: Majora's Mask
| The Legend of Zelda: Majora's Mask |
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Also known as: Zelda no Densetsu: Majora no Kamen (JP)
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The Legend of Zelda: Majora's Mask is the ever-so-popular successor to The Legend of Zelda: Ocarina of Time. Here, Link breaks all rules of time travel to stop a mask from pulling the moon down to earth, or something like that. Between Tingle and the general ambiance of the game, this is truly the creepiest title in the series.
| To do: This site has data about craploads of leftover and unused objects in the game. Someone who knows how to poke around inside the game files should do that and get a pic or two up. |
Contents
Sub-Pages
| Crash Debugger For when the player really screws something up. |
| Program revision differences A large number of differences exist between regions and revisions. |
Map Select
Just like its predecessor, Majora's Mask contains a map select which allows you to warp to any map. The map select by itself does not differ too much from that of Ocarina of Time, but it has an additional option for selecting the day. The controls are as follows:
- D-Pad Up/Down selects the starting level. You can also use analog stick Up/Down, which scrolls faster.
- B selects the form Link will appear in when he enters the stage (called "Age" in the map select, as in OoT). Valid options are 5 (Normal), 12 (Deku), 78 (Zora), 30 (Goron), and 17 (Fierce Deity).
- C-Up/Down increments or decrements the OPT value. Its purpose is not yet known.
- C-Right/Left selects the day. Valid options are 1st Day, 2nd Day, Final Day, and New Day.
- Z selects the "stage" of the level. There are different stages for cutscenes used in each level. The stages usually have objects rearranged and repositioned so they don't interfere, and fit nicely. Valid options are day, night, cutscene 00, cutscene 01, all the way to cutscene 0A.
The Map Select will by default drop you off in the (standardized naming, regardless of its inaccuracy) "beta quest" mode, that is, the interface is disabled, exits don't lead to their correct destinations and cutscenes will not play, which lets you explore the area a bit. As long as you're in beta quest mode, the map select will default to cutscene 00 (effectively stopping you from playing on the "normal" map, and completely preventing you from accessing maps which don't have any cutscenes). It can, however, be disabled with another code if you don't want it.
Test Map
The Japanese version contains a test map that was removed from the American version. You can get to the test map with the Map Select. It is necessary to set "OPT=" on -1 on any line of the Map Select. The other method is to use GameShark code 801EF462 00FF. The map is exactly the same as the test map from Ocarina of Time, however it actually contains some objects:
- On the other side of the tower, there's the Stone Tower blocks, complete with switches. The blocks and switches work fine, but the Elegy of Emptiness doesn't, so it's really pointless.
- A line of pots exists next to the pool.
- Inside the pool you'll find some Zoras. These appear to be the same Zoras you can find in the water at Great Bay.
- Also beside the pool, there's a group of birds. These birds were unused and mostly nonfunctional in Ocarina of Time, but work perfectly fine here, and are actually used on the moon (but they're really hard to spot).
- There's a source of light near the multicolored slope. You can deflect the light with the Mirror Shield if you have it, but there's no target in the vicinity.
If you leave this map in any way (either by walking off the edge, drowning in the water or getting crushed by the Stone Tower blocks) you end up in the uncursed Southern Swamp next to the boat, with a rather glitchy fade-in.
Ocarina of Time leftovers
This game is based on its predecessor, Ocarina of Time. Unsurprisingly, many leftover things remain.
- The Sun's Song and Saria's Song both still exist in that game, although you need to use a GameShark to be able to play the songs. The Sun's Song works like in Ocarina of Time, accelerating the flow of time for the next 12 hours, however going into another area while the clock's sped up returns the clock to normal, allowing you to somewhat freely select your desired time. Saria's Song plays the "Final Hours" music (the one that plays during the last six hours), but has no other effect.
- Sheik's harp and Impa's whistling are still valid instruments in this game, and can be played with an Ocarina modifier code.
Several unused items in the game are leftovers from Ocarina of Time:
The Fairy Ocarina is obviously just a leftover, although it appears in prototype screenshots, for some reason. Bringing up the description shows the Deku Nut description. Trying to use the Fairy Ocarina opens the Picto Box.
The Fairy Slingshot is another quite obvious leftover. Bringing up the description shows a magic bag icon, but no text. Trying to use the Fairy Slingshot opens the Picto Box again.
The Hookshot from Ocarina of Time is yet another leftover. Just like the Fairy Slingshot, it has no description, and brings up the Picto Box when you try to use it.
Blue Fire is probably also a leftover from Ocarina of Time. What differentiates it from the other items is that its name is actually translated into English, indicating it might have had some use in Majora's Mask, possibly for melting the ice until the Hot Spring Water was implemented. If you try to use it, Link releases bugs from a bottle.- Fishing Rod The Fishing Rod is another leftover that made it into Majora's Mask. If you try to use the Fishing Rod, you can cast it but the game freezes when you try to reel it in.
The following items can only be seen in the Japanese version:
The Mirror Shield from Ocarina of Time (with new Gerudo symbol used later in the GameCube version of that game) exists in the Japanese version for some reason. More often than not using it crashes the game, but if it doesn't it will work fine despite being invisible.



Some of the adult trade items from Ocarina found their way into Majora's Mask. These include the Poacher's Saw, the Broken Goron Sword, the Prescription, the Eyeball Frog, and the Eye Drops. All of them work like event items.- The Wind Medallion and Ice Medallion text is also present.
Unused Items
Most of the unused items are leftovers from Ocarina of Time, but there are several new ones as well.
Hylian Loach
The Hylian Loach is probably the most complete unused item that exists in the game. Its image looks like a weird eel-like thing in a bottle. When used, it acts like an event item.
In the Japanese version, it actually has a description, which reads something like "Hylian Loach / Use with Ⓒ. A phantom fish that few have caught."
This strongly suggests the item was supposed to be caught in a fishing sequence like the one in Ocarina of Time. It also has a description for picking it up, which reads "Obtained a Hylian Loach! This appears to be a phantom fish that few have caught..." The image that appears over Link's hands shows it out of the bottle, which strongly suggests it is an event item and not something you can catch, because for normal bottled items Link holds the filled bottle in his hand.
The Hylian Loach can also be sold at the Curiosity Shop for 20 Rupees, just like the Zora Eggs.
Others
This item uses the empty bottle icon, but when you use it, it turns out to be a purple potion which restores your life. Its Japanese name translates roughly to Grandma's Drink/Old Woman's Drink, so it may have been an item Anju's grandmother gave to you at some point in the game. Alternatively, it could have been given to you by Kotake for her sister (as the Japanese word for "Grandmother" is the same as the generic "Old Woman").- Another unused item has an icon which looks like the maps you can buy from Tingle. If you try to use it, it works like the Pendant of Memories.
A wallet can be made to show up on the equipment subscreen. As it shows the number 99, it's the wallet you start with, but it is uncertain where this icon would be used. It looks quite different from the Adult's or the Giant's Wallet.

The Deku Horn, Goron Drum, and Zora Guitar actually exist as independent items in the Japanese version, and are fully functional. The Ocarina most likely used to change its icon to one of these whenever you transformed into the respective form. The icons can be seen on several early screenshots of the game, too:
Beta Link's Mask
Probably an a leftover from Zelda Gaiden. It should transform Link back to normal when he used the Goron's mask, Deku's mask, Zora's mask, or Fierce Deity's Mask. Found by N64Mods.
Unused Objects
| To do: Add stuff from here. |
Green Thing
Works just like the blue bumpers in A Link to the Past. It pushes Link rather far back if he touches it, and absorbs any weapons. It was probably intended to be used in areas where touching it would push you into the void, like ALttP's Dark Palace.
| To do: Find the GameShark code that makes it appear in-game. |
Unused Scenes
Similar to Ocarina of Time, there are different scenes in the game which are used for various cutscenes. Some of them cannot be seen in the final version.
Romani Ranch, scene 02
Shows the countdown and zooms away from Cremia and the cow. It also displays two empty messages, and plays the Milk Bar music. If you abort the cutscene, the timer and the target counter appear and Link has the bow equipped to B, just like in the target practice. This strongly suggests another target practice was planned, but was scrapped. Like in the ending, there are three "alien" balloons in a row in front of the stable. As well, there is a carryable box on top of the ranch house which doesn't normally appear up there under any circumstances.
East Clock Town, scene 01
Shows the Clock Tower with Cremia, the jugglers, and the scientist from the Marine Research Lab standing next to each other as the camera passes by (even though the scientist is hard to see due to the camera angle). This scene was very likely planned for the ending, but for some reason was not used.
Great Fairy scenes
It seems like the Great Fairy's upgrades were supposed to be accompanied by special cutscenes. However, only two of them are actually finished. They might have been removed because they look really creepy.
Spin Attack
Shows the Great Fairy teaching Link how to use the spin attack. It's accompanied by text in the Japanese version only:
| 私の いう通りにするのよ | Do as I say |
| Bを押して 気合をためてから・・ | Press B, build up your spirit, and... |
| Bをはなす! | Release B! |
| さあ、今度は 自分でやってみて | All right, you try it this time |
After the cutscene, you're asked to try it on your own – a feature which would later appear in Twilight Princess. It doesn't seem to be working correctly here, since the game doesn't properly recognize Link spin attacking.
Double Health
Link exercising in front of the Great Fairy. There's no text this time, and for some reason you end up as Fierce Deity Link once the cutscene is complete. The text at the end of the video roughly says "Defense has been strengthened / Damage is therefore / halved now."
Clock Tower
An older version of the Clock Tower entrance can be seen in North Clock Town. You need to use Moonjump to hover out of bounds to the Clock Tower in the distance, then turn the camera so it shows the southern side (which normally isn't visible at all from North Clock Town).
The entrance looks different; most notably there's a fence and a path leads off to the right, which suggests you could simply walk up to the Clock Tower.
Grotto Hole
On the path between Mountain and Goron Village, while the area is cursed, there's a grotto hole suspended in mid-air above the area, where you can never reach it. It cannot even be seen unless you use Moonjump to hover over there. Trying to enter the grotto leads to one of the Termina Field grottoes with a bunch of Gossip Stones.
Nabooru in the Iron Knuckle
The model of the Iron Knuckle is almost the same as in Ocarina of Time. As such, it still contains the early version of Nabooru's head inside.
Squares in the Sea of the Great Bay
Southern Part of Great Bay
Located in the southern part of the Great Bay are 17 large squares with the texture of the water, but red and completely inactive. It is possible that these squares are used to measure distance.
Entrance to Great Bay Temple
However, there are five squares in place of the entrance to the Great Bay Temple. On the sides of the sea and the center to the location of the Great Bay Temple.
FD Link's Sword beams
As Fierce Deity Link can only normally be used in boss rooms, no regular enemies are programmed to interact with the sword beams FD Link can shoot. The only exception, however, is the Dinofol mini-boss, which does get hit by the sword beams (though with no special graphic). This means that either it was supposed to accompany a boss, it was itself intended to be a boss, or FD Link was planned to be usable outside of boss rooms. There's no way to know, really.
Another possible alternative is that the Dinofol was used to test Fierce Deity Link during its creation.
Unused Text
That's the Giant's Mask, isn't it? That truly is a rare mask...
This dialogue is clearly meant for the Happy Mask Salesman if you speak to him while wearing the Giant's Mask...except it's impossible to wear said mask outside of the Twinmold boss battle without using a GameShark.
Cleanup > To do
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